The first new expedition activity since the new map arrives this update with the Transmutation Loop event. The Transmutation Loop event is a no-rules race through a circuit of charging rings scattered across the mainland. The event is finished when one ship completes a circuit through all the active rings. Each participant receives a reward of up to three random resources whose size increases based on the number of rings passed before the circuit is completed. Rewards and challenges related to Transmutation Loops will roll out next update when the activity is guaranteed to be running stable.

Each race is announced with a three minute countdown and can be started from any ring in the circuit to ensure everyone looking to participate can redeploy and be ready when it starts. Remember there are no special mechanics protecting the sanctity of the race. Installations, Synthesizers, Random AI spawns and enemy players can all appear along your route as they would normally so be sure to balance speed with durability to maximize success.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.18.7
Major Features
- Added the "Transmutation Loop" activity.
Minor Features
- Reduced damping on the unpowered wheel so it won't slow down ships that use it as much.
- Destroyed ship parts will no longer refund 50% of their cost when extracting a ship if playing on hard mode.
- Added a back side to paint in the hangar so it is easier to find when misplaced.
- Tweaked some hangar popups to reference the "ship" instead of the "airship".
Bug Fixes
- Fixed the stone pillars in Stone Pillar garden appearing pitch black on low graphics settings.
- Cleaned up some stray meshes in Fairleaf Planes.
- The dedicated server mutes itself to prevent audio playing near the origin of the map.
