The benefits of the redeployment system are further expanded this update allowing captains to choose their initial spawn location during the loading process. A captain can choose their spawn point by pressing the "select spawn point" option in the connecting overlay. If the spawn select UI is not opened before its time to spawn the ship, the server will wait 10 seconds before randomly selecting a region.

When choosing a spawn region and bringing a fort, the fort will spawn in the nearest possible fort spawn point to the region selected. Keep in mind not all regions support all types of forts so selecting an island such as Cauldron with a landfort will result in a spawn at Sunken Grove.

This week's update also breaks the record for oldest bug fixed, fixing an error in the calculation of a ship's rotational inertia. Previous values were far lower than they should be especially for ships that are very flat along one axis. Rudder and propeller torque values have been adjusted to compensate but every ship will undoubtedly handle differently. This fix should also improve the jittering on landships.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.18.3
Major Features
- Added the ability to select your spawn region while loading in.
- Fixed an error in rotational inertia calculations that resulted in ships having unrealistically low inertia. Adjusted torque applying effects accordingly. This change should reduce landship jittering and affect how every ship tilts and turns.
Minor Features
- Reworked the thrust limit calculation to better limit multi-axis thrust. Previously a ship using 100% thrust forward and vertical would suffer a ~30% thrust penalty; the ship would now suffer a 50% thrust penalty.
- Only forts will appear in the fort selection menu. Landforts must be loaded and resaved to appear.
- Only ships will appear in the ship selection menu.
- The active tab in the ship loading menu is underlined.
- Removed the old map and conquest mode since they both no longer function properly.
Bug Fixes
- Fixed airman elbows not being in the right place immediately when mounting a steering wheel, dragoon, or turret for the first time.
- Fixed opening the settings menu while in free camera showing HUD after all menus are closed.
- Fixed trees at tablet not being properly batched.
- Gravity will not be applied to ships if the cell they are in has not been fully loaded. This should fix landships spawning underground in some specific cells.
