Airmen's third form of land movement arrives this update with tank tracks. Tracks and a new researchable propulsion system that is highly durable, reliable and mobile at the cost of speed. Compared to wheels, tracks have lower acceleration and top speed but can pivot in place and more easily handle rough terrain. While their suspension length is greatly reduced, their large footprint means their thrust isn't wasted spinning in midair. Tracks should fill an accessibility role between wheels and spider legs.

It should be unsurprising that despite the treaded appearance of tracks that they still function using the existing wheel system and will share in all the drawbacks. Each "track" consists of three wheels and will count towards the twenty wheel limit accordingly. The five wheel track variants also use three wheels and the second and fourth wheels are fakes. There are a few mechanics working together to make these three wheels function as a track should though such as thrust pooling that ensures three wheels worth of torque is output even if only one wheel is grounded. While these limitations shouldn't appear when using track within their limits know that pushing them beyond will encounter unavoidable issues.

1.18.2
Major Features
- Added 5 new track variants.
Bug Fixes
- Fixed the collider of the default steering wheel being too large on the bottom.
- Fixed ships with insufficient lift being treated as airships when redeploying.
- Fixed the desert installation caches being uncollectable.
- Fixed some cacti being not being properly destroyed when cut.
