The new map gains a dusty canyon region and the bare-bones implementation of the new redeployment system this update. As mentioned in a previous new map preview, all delivery points across the new map feature a pair of NPC airmen with a sample of contracts and redeployment options.

The new redeployment system allows you to extract your ship and replace it with a new one in a region chosen at the time of redeployment. Combined with increased map density, the redeployment system should massively reduce travel times and keep expeditions moving even faster than they could with jet streams. Redeployment also gives captains the ability to restore destroyed ship parts or even a completely destroyed ship without leaving the server as long as they can reach a location to redeploy.

While the amount of playable space has grown significantly over 4 new map updates, it is still not ready for availability on public servers. Without jet streams and some vehicle's requirement for land, a serious amount of map is required before safe spawn points can be guaranteed. Once the mountainous island is entirely at the same level of detail as the desert island, the map should be ready for an official server.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
Major Features
- Added redeploy points across the new map. Activate the table at any henge or sewer entrance to extract your ship and build a new one at the chosen destination.
- Added contract providers alongside all redeploy points on the new map. Each contract provider specializes in one random contract type and carries two others at reduced frequency.
Minor Features
- Added a large new water filled canyon region to the new map.
- Improved the altitude maintainer to only function when no vertical controls are input by the ship's pilot.
Bug Fixes
- Fixed the altitude maintainer always going down if multiple are activated at once.
