
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
The magnetic drive added this update is an all new way of getting around the Archipelago. The magnetic drive can be charged up over 1 minute to launch a ship of any size at extreme speeds until it is disabled. All ships can make use of the drive, including watercraft.
The drive is not intended for combat use so it has a few stipulations. While charging, ships will turn and move much slower, if the drive takes any damage while charging or discharging it will reset, and slowing down or deflecting too far from the initial launch direction will end the discharge.
1.9.12
Major Features
- Added the magnetic drive.
Minor Features
- Reduced innaccuracy caused by heat for cannons and twin cannons.
Bug Fixes
- Fixed match time drifting over the course of the session causing waves and float stone to desync.
- Fixed AI turrets sometimes doing 1/4 damage instead of 1/2.
