
Airmen 1.12.10 introduces a new form of vertical propulsion, tilt controls. The tilt module can be placed anywhere on your ship and toggled using a weapon group. While activated, rear vertical propulsion inverts allowing a strong torque to be applied by a evenly distributed vertical propulsion setup. This change can massive increase the maneuverability of an airship so I'll be watching the power levels are parts that synergize well with it.

Autohammers are also receiving a serious change to help eliminate the necessity of autohammer spam. While autohammers are essential to a top of the line ship, the extent of their use has gone too far. All autohammers now consume 200 pressure while their weapon group is active and for 1.25 seconds after their weapon group is disabled. This new cost does not stack with their normal 800 pressure cost 10 seconds after performing a repair.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.12.10
Major Features
- Added the airship tilt controller. Enabling the tilt controller causes your vertical propulsion to control ship pitch rather than vertical thrust.
- Autohammers draw 200 pressure if their weapon group was active in the last 1.25 seconds and they have not repaired in the last 10 seconds. (Autohammers already draw 800 pressure for 10 seconds after repairing).
Minor Features
- Added the armored half drum balloon.
- Added the airship roll corrector. This component will attempt to roll your ship upright when its weapon group is active.
- Reduced the torque applied by ballasts.
- Reworked the ballast torque negation method. Some ships may now tilt or not tilt when ascending/descending when they previously did not.
- Improved the speed and reliability of the server browser.
- Added a new installation on horizon with a deadly fort. This installation's ships were built by community member Radolth.
- Undefeated installation ships are marked on the compass when nearby.
- Adjusted contract and installation rewards to better match the difficulty of mining or looting the reward resource. Aetherium and wood rewards are unchanged while others are lowered.
- Added some of the new installation AI ships as hunt quarries.
Bug Fixes
- Fixed the hangar stats for large armored balloons listing a lower lift value.
- Fixed not being able to loot resource caches in solo expedition.
- Fixed AI rams counting as player damage.
- Fixed other players sliding into position when respawning.
- Fixed non dedicated hosts of expedition not appearing in the server browser.
- Fixed joining servers by steam friends or steam invites not functioning.
- Fixed not spawning on your captain's original homeship sometimes.
- Fixed single auto turrets not showing draw percentage in their hangar mouse over tool tip.
