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Airmen 1.10.5 opens up a new form of airship customization with balloon and sail dyes. You will be able to choose a ship-wide color for your sails and balloons individually from the cosmetic menu. You can unlock all the colors by finding their flowers on the Archipelago. Picking three beds of one color will unlock the dye for both sails and balloons. Each color of flower appears in one location on the Archipelago in groups of around six beds. The flowers are hard to spot from a distance so have a spyglass researched and ready!
The balloon/sail dye system also lays the framework for replacing all other colors on an airship. Future color options for the armor brown, for example, are possible. New colors options will not deviate far from the existing styles as it is important to maintain the visual integrity of airships and distinguishability of individual components to prevent color from providing combat benefit.
1.10.5
Major Features
- Added unlockable sail and balloon colors. The captain's cosmetic choice will be applied in expedition mode. Siege forts spawned by a team will match their flag ship's cosmetics. Dyes are unlocked by finding matching flowers across the archipelago.
Minor Features
- Scoreboard alliance markers will be half full if only one side has marked the other as an ally.
- Modified the terrain of Atoll, Cauldron, Horizon, and Ridgeline with a new cavern/valley.
- Greatly reduced stutter created by finishing and airship spawn.
- Removed color stripe from airships to not conflict with player cosmetic selections.
- Reduced performance impact of missiles.
- Slightly improved the performance of the part shading algorithm.
- Slightly improved performance when looking at distant islands with clouds.
- Reduced airship save file size to 25% of original for reduced network traffic when spawning airships. You will have to resave your own airships to take advantage of the reduced file size for personal storage but the old format is still fully compatible and automatically converted for use in-game.
- Reduced network traffic overhead of AI turrets.
- Parts with any amount of damage will be shaded 15% black and will scale to 100% at 0 hp.
