
Airmen 1.12.4 brings new parts, new cosmetics, new quests, a new island, a popularly requested lobby feature. Captains can now adjust the share count they and crew members will receive. Captains can set share counts between 0 and 5 for themselves and the crew.

Square rudders and fan propellers also become available. These new components are unlocked by completing the new set of contract introductory quests. Square rudders are heavier, more durable, and offer higher stabilization forces than the existing rudders. Fan propellers introduce a new shape for propulsion parts.

This update also crams a new island between Glacier and Ridgeline. The island favors spawning drone equipped enemies. Be sure to swing by and explore to unlock the new cosmetics added this update.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.12.4
Major Features
- Captains can now set the reward shares for themselves and crew mates as a whole.
- Added introductory quests for delivery, harvest, and hunt contracts.
- Added the fan propeller. The fan propeller is unlocked by completing the delivery intro quest.
- Added 3 new rudders styles. They are heavier, more durable, and offer higher stabilization force. These rudders can be unlocked by completing the delivery intro quest.
Minor Features
- Added a new island adjacent to glacier, Hollow. Hollow spawns drone ships at a high frequency.
- Increased dragon tail spool time from 2 seconds to 6 seconds.
- Improved performance cost of auto turret target acquisition.
- Drones deploy and travel in their deploy direction for a short period of time to increase the reliability of deploying.
- Challenge shortcuts can now be advanced by destroying related parts using tools.
- Crew can no longer launch before their captain to prevent other issues.
- Added a new cosmetic for the pickaxe, axe, and knife.
- Added new challenges and cosmetics for destroying laser and demo drones.
Bug Fixes
- Fixed the browse HUD button being misaligned on some resolutions.
- Improved auto turret target acquisition time.
- Fixed auto turrets rapidly switching between subtargets on a ship
