
Player Forts Part 1 brings the core implementation of player forts ready to be expanded. These forts are intended as an extension of the core gameplay most accessible after existing content has been mastered. Forts come at massively higher resource costs than airships but as more content releases to supplement them, these resource costs will be alleviated by increased gains.
Currently, your fort can be used as a mobile operations center. You can spawn into the archipelago alongside your fort and even leave it on a persistent server to spawn in at later. Your fort can teleport around the islands of the archipelago and even bring along nearby ships. The teleporter can also extract the fort, its cargo, and your original home ship.
While waiting for new player fort features like resource refining and contracts, there are still plenty of ways to use your fort to maximize you stockpile gains:
- Take on high difficulty contracts and teleport to their destinations with massive firepower.
- Build a fort with massive cargo capacity and safely strip mine an entire island.
- Teleport nearby a rival fort and wage battle across the island.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.12.1
Major Features
- Added player forts.
Minor Features
- Removed lobby contracts and replaced them with fort selection.
- Increased all stockpile resource caps to 100000.
Bug Fixes
- Fixed a bug that could delete a player's ship before they finished spawning in.
