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Previously boarding charges could never deal large amount of damage because there isn't much to do about suicide bombing airmen with 3 boarding charges. Making them disarmable allows for a damage buff to make them more effective. With percent HP damage, boarding charges are not useless when placed on larger components, but a long fuse requires the boarder to defend any placed charges.
1.5.1
Major Features
- Reworked boarding charges to have %HP damage to help take down bigger parts. A longer fuse, indicator, and disarmability add counterplay for the boarded crew and allow these buffs.
Minor Features
- Added splashes when projectiles go underwater.
- Added two new airmen heads the Brain in a Jar and the Nautilus.
- Added a new carbine cosmetic that departs further from the existing style.
- Added three new challenges: parts destroyed with the boarding charge, carbine kills on underwater enemies, and knife kills underwater.
- Altered the splash particle for the player character entering water.
- You can now interrupt swapping weapons to swap weapons.
bug Fixes
- Fixed hit oil on the cutlass.
- Restored grass and trees to build mode.
