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Building a fast ship will be much easier in 1.5.7. Previously, propellers monopolized too much space on a fast airship so all their stats have been doubled. For a quick fix, remove every other prop on your airship to retain previous speeds. All example ships and AI have been appropriately updated or replaced.
1.5.7
Major Features
- Added a team mass limit to prevent excessively low fps matches. This value is configurable through the server settings file and has been set to 45k in escort servers and 60k in seige.
- Doubled the force, pressure draw, and HP of propellors so building a fast ship doesn't require ridiculous propellor spam.
- Playing on Potato settings will use ultra low poly meshes for some parts.
Minor Features
- Despookified the sandbox map.
- Dulled and italicized chat notifications to better distinguish it from regular chat.
- Added ammo indicators for firearm magazines.
- Smoke screens now bind to and smoke the 4 engines they were placed nearest. Smoke screens bind in placement order.
- Increased ram firepower cost, damage scaling, and max damage.
- Enabling tooltips and connection faces will show a popup when pressing R would let you connect two pieces.
- Clouds will not spawn near the starting points.
- Added a master volume slider to the settings menu.
Bug Fixes
- Fixed the occassional double listing of mass on lobby name plates.
- Connection faces could not toggle on/off if a ship had hatches.
- Fixed a discoloration in the revolver board.
