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Patch Notes / Upcoming Patch Announcement

Hello!

Below are the patch notes for the Past Cure. Bear in mind that it might take a few hours for the patch to land on the system.

UI/Control Improvements:
- Keybinding Settings are added. You can access these from Options->Controls->Key Bindings
- The game now automatically detects if you are using a gamepad and changes the icons accordingly
- Button Icon Layout option is reworked: Now it gives a selection to display in which Gamepad Icon Layout it should display. PC option is deleted due to the introduction of automatic detection

Graphics:
- Fixed an issue where VSync is not responsive to the selection on the menu
- Fixed various visual glitches
- Added an option to remove Letterboxes. This does not have an effect on cutscenes.
- Texture and shader improvements

Localization:
- Fixed various localization issues present on some languages

Achievements:
- "Bull in a China Shop" achievement is now awarded correctly.

Gameplay:
- Adjusted aim assistance for gunfights for controllers.
- Fixed various bugs that hinder progression
- Adjusted few cases where enemies could detect the player where they shouldn't

Sound and Cutscenes:
- Fixed various synchronization issues

What is next?

Since the release, we have received a lot of comments regarding Past Cure's gameplay, story, features that pushed us to listen to these and come up with some changes which changes the gameplay. Below are some of the points we have highlighted, some in the direct form of the statement:

- Gameplay and some levels are repetitive and boring.
- Superpowers are not fun
- Bosses are not fun, smart and can easily be cheesed
- Forced stealth section, this is 2018
- The game lacks a little bit of "Oomph" to it

We will be addressing these issues with a major patch that contains radical changes to the gameplay. To compliment these changes, there will be tweaking or overhauling the levels, bosses and AI.

More updates will follow highlighting some of the upcoming changes.

Thanks everyone for their support and their criticism that pushed us to take action.
Phantom 8 Studios