
Hello, Stone Ragers!
One week after our big halloween content patch we are releasing yet another big content patch named "The cave patch". With this patch we are including the first pass on caves which are exporable on the map. We have also revamped all crafting recipes, and items to give everything a bit more logic. We are constantly working hard to find a good balance for all items and crafting and we hope you enjoy our new changes and additions.
New spear models, new basalt models, new arrow selection, new bow animation set and a lot more has also made it into this content patch. Next to content we have optimized a lot of foliage in the savannah and rocky desert biome. We would love to hear feedback on your performance in these regions.
November will be all about animals and animal play. Yep, you heard it. We are working intensively to add in basic animal gameplay into Stone Rage. Stay tuned for more and spread the word!
Feature Highlight:
Basalt

New farmable basalt model.
Caves


First pass on new caves
New starter tools

The biface tool is the very first tool you can craft and allows you to farm wood from trees and skin animals. The drop is very low though. The starter tool for nodes is the hammerstone.
Spears

We have reworked our spear models and they are looking shiny.
Arrow selection

Select different types of arrows via scrolling when having your bow selected.
Full Patch Log 0.3.4:
Additions
- New starter tools for farming: Biface, Biface Obsidian
- New diagonal bow animations
- New basalt model
- First pass on caves
- New spear models
- Arrow selection when bow equipped
- Weight and Insulation UI added to inventory
- Loot body shows players name now
- New component items: multiple spearshafts, axeheads, spearheads, etc.
- Added notification when weapon breaks
- Renamed Los Angeles Servers to "US-North"
Changes/Fixes
- Nodes give fixed amounts of drop now
- Revamped all crafting recipes
- Updated many item descriptions
- Updated inventory space for chests, shelf, etc.
- Updated inventory space for all backpacks
- Main Menu updated
- Torch durability increased
- All huts are now pickupable via Modification Tool
- Optimized savannah and rocky desert foliage
- Food received hunger buffs
- Fixed sliced panderoa tree with wrong material
- Increased damage animals give to player
- Increased farm life when farming animals
- Added "no use yet" for items with no use
- Improved FPS view
- Tool receives damage when farming pines
- No birds at night near Oasis
- Mud Node material update
- Clothing fixes for Neanderthal species
- Fixed broken weapon was not removed from hotbar issue
- Reduced dead body search to 2 sec
- Fixed fast looting issue with dead bodies
- Unloading arrow now limiting movement speed until unload is not finished
- Changed crafting ui a bit for better symmetry
- Tooltip updated with minor infos
- Crouch is now disabled while using bow
- Strafing is now disabled while character is running
- Added server flags for every server now
- Neanderthal slower and more hungry than human male
- Raw meat decreases health when consumed, but buffs hunger stats
- Mousewheel indicator when bow is equipped (placeholder icon)
- Condition loss updates for all tools
- Shortened nights a tiny bit again
- Fixed possible crash in equipment system
- Possible game crash fixes
https://youtu.be/36N3ks371gM
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Social Media Links:
Discord: https://discord.gg/4HBXU7k
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage
