
Hello Stone Ragers!
We have been out on Early-Access since August 29th now and we have added quite a lot of content over the last few months and with this big patch we are introducing our USP to the game. Which is the summoning of animals via totems and being able to control and play as deadly creatures such as the saber-toothed tiger or the mighty mammoth. What do you need in order to play an animal in the world of Stone Rage?
First of all you'll need to set foot into the world and perhaps build your shelter somewhere safe from intruders. Craft your totems and stone circles and place them close to each other and then gather the needed ingredients to summon an animal and to shape-shift into the beast. We have added several abilities and game balance preventions tied to stamina to prevent overpowered animals. You're not invincible while playing as an animal! You can still die so make sure to defend yourself beforehand. Playing as animal tied to a certain time limit. If that expires, your animal will disappear and you return to your human form. You can break the link early. In this case, your animal will enter a sleep state and you can control your human character.If your animal is dead, you will have to summon a new animal and add new ingredients to the totem again. As for the female human character. We'll add her with our next upcoming patch! She needed some more polish.
This is our first introduction of our playable animals. Expect a lot more in the future updates. We heavily rely on players feedback and we would like to ask you to give us feedback on our discord channels so we continue to fix and improve our systems! Also by sharing the word about Stone Rage you tremendously help us out and the development.
Feature Highlight:
Control and play animals


Totems and Stone Circle needed to summon your animal

Introducing AI Kelenken

Redwood biome

Palisade models

Tipi hut

Character Texture Pass


New underwear (for censoring) model introduced with next patch.
Full Patch Log 0.3.5:
Additions
- Added sabertooth and mammoth as playable animals
- Added Stone Circle to summon animals
- Added totem mechanics
- Added ability system for animals
- Added new aggressive AI animal Kelenken to our world
- Added new beginner tutorials
- Added new redwood biome
- Added new POI system
- Added new IK solution
- Added OST to ingame-play
- Added damage camera effects
- Added starter items upon spawn: biface and hammerstone tool
- Added entire new footstep sounds and new gore/blood sfx
- Added new palisade models and gate (gate: very wip)
- Added new farmable items on the map (indrico, bones, skulls)
- Added new items with kelenken drop: feathers
- Added new tipi hut
- Added new craft category: Totems
- Added patch notes on main menu leading to steam news hub
Fixes
- Updated and fixed several game balance issues
- Updated characters textures
- Changed spawn locations again and moved to forests
- Changed mammoths AI behaviour to aggressive!
- No construction restriction on the small island anymore
- Nerfed animal drop when farming
- Fixed several rock collisions
- Updated character thirst, hunger and stamina stats
- Edited several UI icons (totems, etc.)
- Updated AI volumes and navmesh to increase animal spawns in forests, etc.
- Moved blocking volumes, expanding regions a bit more
- Fixed hut destructions (wrong mesh bug)
- Demolished destructible actors not blowing up like a nucler bomb anymore
- Fixed AOE damage
- Added snow tree bark for our upcoming snowy regions
- Further preparations for the snow biome
- Fixed/improved birches upon cutting (collision issues)
- Fixed an issue where the crafting panel would sometimes show the ingredient color incorrectly
- Added and updated new footsteps impacts for character and animal
- Updated lots of audio and sound effects in our world
- Better sound cues for sabertooth attacks
- Redwoods trees drop redwood log now (no big usage yet)
- Fixed inventory tooltip now properly removed when not needed
- Fixed repair desk ui overlap issue
- Fixed character body temperature now saves and loads correctly
- Updated bandage output
- Fixed Main Menu Music looping now
- Updated HowToPlay tutorial
- Fixed bow-release sound effects
- AI animals don't use any idle state anymore
- Updated credits
- Fixed possible server crashes
Wipe info!
All servers will be wiped because of monthly content update! We only wipe monthly, unless some gamebreaking bugs occur which forces us to wipe again. Monthly wipes with forced patches are mandatory.
https://youtu.be/zE6wgI3aU58
Follow us on Youtube for more work-in-progress footage.
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Support
Patreon: https://www.patreon.com/mountainwheelgames
We are an independent small studio of 7 developers. We made a PATREON page and we allow patreon contributions from anyone who wants to further support us and the development of Stone Rage. All the funds will directly go to the developers who are working extremly hard on Stone Rage. This will tremendously help with putting more time into the game since we all have still fulltime jobs next to Stone Rage. Every penny helps us to get closer to finishing "Stone Rage"! Thank you!
Social Media Links:
Discord: https://discord.gg/4HBXU7k
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
SR Website: https://stoneragegame.com/
All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage
