
Hello, Stone Ragers!
We’re happy to announce our second content update for Stone Rage. Our first month went great, we put great effort into this update, but there's surely lots more work to be done to make the game a long-lasting experience!
Here’s a little highlight of the most important changes:
- Construction Decay System
- Damaged Constructions Visuals
- Constructions with stairs
- Construction placement Visual Feedback
The design goal behind the Decay System is to prevent the world from overbuilding. It also challenges the players to look out for their home. This is the first implementation of the system and it will be improved further as new patches are rolling out.
As the constructions are getting more and more damaged, the wear will show. They visually become more and more broken too.

We also added special foundations and floors with stairs attached to them. This way it’s both easier to enter your base and design multiple story buildings.


The construction system is a key element to the game. It should be as convenient as possible. For this reason we also added a visual feedback on the hud that explains why can’t you place your construction.
We will be rolling out more large content patches every month with hotfixes as needed. Take a look below at new in this version of Stone Rage!

Decay Content Update 0.3.2:
Patch Additions:
- Added decay system with decay station model
- Destroying constructions now removes every arrows as well
- Added new pickaxe
- Added new woodstairs model
- Added floor/foundation construction with stairs
- Weapon leveling to pickaxes and axes meaning higher tier tools will provide better and more materials
- Added dropped meshes for human weapons
- Added hitmarker for when an arrow hits a construction, creature or player (if PVP is enabled)
- Added sliced banana models
- Toggle Sprint mode in the options menu
- Added new fire arrow model
- Added male drink anims
- Re-enabled client side physics for dropped items
Patch Changes/Fixes:
- Fire arrows are pickupable as stone arrows after hit
- Claim Signs provide full construction access (upgrade, demolish, build)
- No weapon gives construction damage anymore except hammer, mace and fire arrows
- Interaction in FPS mode is fixed
- Jumping while sprinting no longer snaps the player out of sprinting
- Improved ponderosa trees models when cut
- Fixed neander axe found on map
- Main menu buttons hover over response
- Fixed swimming speed for both genders
- Fixed axe durability loss on ponderosa trees
- Fixed hair issue on spawn ui
- Fixed character render issue
- An issue where the player stats were ticking even when offline is fixed
- Fixed bandage being too loud
- Fixed sand condition loss
- Fixed character's buyoancy
- Fixed missing weight calculation when quick move used in inventory
- Chat message is limited to 64 character
- Condition loss over time; torches now lose durability when equipped
- Core of the decay system and decay component
- Claim Signs no longer have inventory
- Newly picked up stackable items now stack properly
- The construction system now prompts you if you cannot place a building and also tells you why.
- Deactivate construction mode if character dies
- Fixed crafting ui scaling issue
- UI dpi scaling adjust and minor UI fixes
- Fixed hut doors and doors snapping
- Fixed Claim Sign owner copy issue when interactable was placed after the Claim Sign.
- Fixed multiple crashes
Game Balance:
- Increased male jump z-axis from 460 to 525
- Decrease crafting costs of swords
- Increase HP on claim stones
- Decrease crafting costs of shelves by a little
- Increase HP on foundations some more
- Increase slots on big chests
- Buff obsidian sword. Damage per hit 15 -> 25
- Water reservoir now stores 5 water every 20 minutes instad of 10 water every 15 minutes
- Cooking changes: cooked mammoth meat gives more stats
- Renamed skirt to bottom
- Renamed upgrade tool to modification tool
- Cooldown for bandages
- Renamed huts to ".... hut foundations"
- Increased nammoth health from 450 to 500
- Crude pickaxe condition loss for rocks from 0,45 to 0,6
- Increased chance to get materials from stone node (from 35% to 40%)
- Increased cactus loot drop
- Nerfed tree bast on panderosa trees (from 45% to 20%)
- Increased loot drop on deer (meat), nerfed raw hide on deer
- Updated crafting recipe for the storage containers (chests), 12, 20, 40 now.
- Updated loot drop on trees (more logs, less other stuff for big trees)
- Foundations have now 100 instead of 75 health
- Foundation: nerfed build costs from 20 to 18 logs
- Foundation with ramp: build cost needs 22 logs
- Durability nerfed for spears when dealing damage to construction
- Weapon levels for Crude Pickaxe and Medium Pickaxe
- Adjusted health for nodes
- Updated trees item drop
- Nerfed fire arrow damage construction from 3.5 to 3
- Backpack craft changes (fiber backpack)
- Palisade craft changes (now uses 3 ropes)
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Wipe info!
All servers will be wiped because of monthly content update!
Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/
All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage
