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StoneRage - Changelog Pre-Early-Access 0.2

New Additions:

  • Added simple access management system for doors (useful for groups)
  • Added region spawning
  • Toggle crouch is now an option
  • Added simple ingredients quick craft system
  • Added animal footstep impact system (particle only)
  • Fur System enabled again (to be added later)
  • Preparing datastructures and replication for the tribe system #1

New Regions (Birch and Pine Forests):

  • Added/expanded new regions
  • Added farmable rock nodes and mud nodes to new region
  • Added berries bushes to new region
  • Added audio volumes to new region
  • Added AI to new region (deer, saber, mammoth)
  • Added new farm bush for forests

Fixes/Edits:

  • Optimization of more prop textures
  • Optimization of over 900 UI Textures
  • Craftable Props texture Optimization
  • Brightness and gamma are now working in free cam as well
  • Forest Grass Type spawner adjustments
  • Level Design changes, Procedural forest added and grass spawner changes.
  • Nighttime Multiplier from 12 to 14
  • Breaking chests without the upgrade tool now drops the items that were containing on the ground
  • On the respawn screen, a bed is automatically selected if there's one
  • Spawn text now spawn at random location / spawn in bed dynamically set based on bed is selected or not
  • Moved Suicide button so it's not that easy to press by mistake
  • Fixed Dagger now being able to farm animals
  • Slight Arrow damage increase
  • You can no longer bind the same key to two different actions
  • Birch Updates
  • Material Updates to Forest Rocks
  • Lighting system overhaul
  • F1 no longer deactivated after death and playerlist now show ping too
  • Update to rock master material, snow, sand and moss layer can now be tiled.
  • Tweaked Arrows gravity and velocity
  • WIP Build 0.2 on HUD
  • Increased torch radius
  • Edited Fuel Timer (increased)
  • Reduced Rope cost for palisade
  • Mace now uses cordage instead of rope for craft
  • More item related updates
  • Updated Blocking volumes for next opened region
  • Nameplate Update (font and size)
  • Updated LODs for animals (enable lods further away, since animals are very low-poly)
  • Painted with procedural missing birch spot
  • Increased birds SFX volume a little
  • Melt time for liquid mud and rawhide from 15 seconds to 20 seconds increased
  • 5 instead of 10 stones needed to craft campfire
  • Increased clay cost for foundation from 15 to 20
  • Backpacks use cordage instead of rope now
  • Increased speed of animals

Tutorial Section:

  • How to play fix allowing new lines
  • Initial "How to play" data
  • How to play ui fix and proper ui sizing
  • Added a prompt about the "How to play" section on the top left
  • Added the basic movement to the "How to play" section

b]Patreon:
https://www.patreon.com/mountainwheelgames

Discord:
https://discord.gg/4HBXU7k

Social Media Links:
SR Website: https://stoneragegame.com/
Twitter: https://twitter.com/mountainwheel
Instagram: https://www.instagram.com/stone.rage/
Facebook: https://www.facebook.com/StoneRage/
YouTube: https://www.youtube.com/user/MountainwheelGames
Twitch: https://www.twitch.tv/stone_rage/

All the best,
Thank you for all your support and love!
Marco Muellner, Project Lead Stone Rage