Developer postOriginal post (opens in a new tab)

Update - Oculus Support

Gunball has been updated to support the Oculus Rift with Touch controllers! The core game remains the same, so Oculus users get to experience the same awesome experience that Vive users have been getting!

The game works with roomscale tracking, but you can play with both 180 degree and 360 degree tracking setups.

The key difference between Vive and Oculus controls is that you bring up the pause menu by clicking in the analog stick on Touch controllers. Otherwise, all game interactions still use triggers, and the game plays the same!

Patch Notes:

  • Oculus Touch controller support added
  • Practice range tutorial has been updated to give correct instructions to Oculus users
  • Fixed an error when players quit levels during the 3,2,1 countdown

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 2009822 · development branch

    Steam updated · First observed

  • Build 2009822 · preview branch

    Steam updated · First observed

  • Build 2009822 · public branch

    Steam updated · First observed