
Summary
Our large overworld graphical overhaul update is now here! We've redone the water, redone the overworld, added passive animals, more audio and improved the performance all over the place! We've also got a slew of bug fixes, improvements, engine upgrades and other changes.See the change log for the full list of changes.
If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.
Change Log
Improvements
Redid the water for the whole game
Redid Vegetation for the Wynoa (starting demo area)
Added passive animals
Added Passive Animals to Wynoa (starting demo area)
Updated battle maps to reflect updated vegetation
Added custom Kickstarter rewards
Added missing BGM & SFX
Added Performance Flags for Caves, Houses and Water shaders
Added success/fail jingle & VFX for Crafting screen
Removed the timer from Debate Battles
Added locked doors to Vuni’s military office
Fixed
Cutscenes that started automatically would randomly freeze after playing for a while but be fixed after a restart
Directional audio in some cutscenes breaking/popping when the camera moved
Cole disappearing in the opening cutscenes when talking to him
Pop-in when changing maps during cutscenes
Mini map arrow not updating after an event was completed
Matched wolf design in fight to cutscene design
Lowered volume of Inn Sleep SFX, & Market, Ocean and River ambience
Wooden stairs not playing wood SFX
Metal roof SFX not playing metal SFX
Ambience SFX now respects default max gain
Reworked input action button handling so the keyboard and mouse do not conflict with each other
All Wynoa collisions due to upgrades
All Gamemaker upgrade bugs
Overworld enemies not affected by tall grass
Offset wind-able objects from each other when wind enabled
Enabled wind when clouds are on map
Wind-able assets not affected by tall grass
NPCs walking outside of wander range
Optimized laundry shadow
Optimized tall grass shader to use the GPU more
Crafting Screen button background not appearing
Water tilechecking
Removed devil’s rock in vuni pumpkin patch
Adjusted small rock bounding box
Enemy chasing player off a cliff near Wynoa
Key press order if pressing more than three keys at once and then pressing keys after the fact
Save changes not prompting on status and equipment screens when pressing back
Escape button not exiting menus
Most main menu screens not having black bars at full screen. Fixed Map Screen being blurry when full screened
Other
Upgraded Gamemaker to v2026.0.0.23 Runtime
Upgraded Steamworks SDK
Wandering enemies and NPCs are deactivated when leaving the view
Passive animals for Olvia, Lakure and Vescha, NPCs for Olvia & Vescha, & Lakure redo is included in this update but is unavailable because the demo is limited to Wynoa (however it accounts for the file size increase)
Adjusted and added many Turn-based battle enemies, skills, SFXs, etc. but unavailable in the demo for now (however it accounts for the file size increase)
Refactored tile checking and tile data information – should be more performant
Removed large water textures
