Thank you for your support. This patch revolves around adding some quality of life changes, some small segments to help tutorialise better and some more props/sounds.
A big change this patch is a small rework of the Tethria boss fight. Her armor has been removed in favor of some health. Her ink ball has changed and will leave a persisting projectile that you have to manage throughout the fight and acts as a soft enrage. The rest of her attacks are the same and you can still hit the tentacles to optimise damage and beat her quicker, which is now a more frequent part of the fight.
As a side note, I am working on a new game that is kept under wraps until further notice. I want to make a lot of content for it and iterations on it before I announce it so keep a lookout on my twitter or on grynsoft.com.
Following changes have been made:
- Tethria has some new moves.
- Added new sound for summoning a Forefather.
- Updated icons like joystick wiggle when knocked down.
- Improved normal swim dash speed.
- Added new sound for the Sekkian Dracofly.
- Added small segment in the beginning of the forest hive.
- Made the first checkpoint in Deepest Depths a bit easier to see.
- Added small segment in start of the Temple Dungeon.
- Added Roah dialogue when reaching 0 savepoint charges for the first time.
- New underwater and cave entrance graphics.
- Down swing on spirit marks will now send you flying even if you don't hold left/right.
- Added new sounds for Kt'i's jump and spin dash.
- Added new sound for falling down pits.
- Scrolls are now auto-equipped when you pick them up, not just the first one.
- Added small segment by Avery.
- Added new sound & effect for the Damp Bell.
- Improved hitbox for Tail Spike.
- Improved electricity effect.
- Sea Queen Misu now requires a bit more to help you.
- Added sounds to Field Marshal's death animation.
- Added a tablet with some more lore and hints towards the King of Death boss fight.
- Added "If consumed," to upgrade containers.
- Added aiming marker graphics for attacks that aim at Roah.
- Fixed issue with getting stuck on a ledge until you jumped if going up a slope.
- Fixed issue with enemies sometimes not animating when they attack if they had just been stunned.
- Fixed arrow lingering for a few frames after climbing.
- Fixed Kt'i's rolling animation speed.
- Fixed Kt'i's projectiles not always going away when being defeated.
- Fixed camera spazzing a bit sometimes during respawn animation.
- Fixed bouncing during the tail sliding tutorial scene.
- Fixed knockdown wiggle visual sometimes being a little too much.
- Fixed some text formatting.
- Added guide lines to King of Death's spikes.
- Added little magic icons to the magic replenishers.
- Made damage and healing text have a size limit.
- Fixed an issue with the menu sometimes getting stuck in shop-mode.
- Added creepy ghost smoke to the crypt.