Hi, hope you're enjoying Roah c: !
Made some changes lately:
- New outfit: The Woodlands Garb!
- Final area now has some extra rooms leading up to the final bosses.
- New room in the crypt to better show the Magistrix enemy.
- New chests in the last area.
- Combat Analyzer Module now also makes every attack jump cancellable and be able to hit knocked down opponents. It was a bit too specific to use, this should make it better overall.
- Mia now gives you all the hints she currently has, instead of a random one. It wasn't clear that she could say multiple things if you kept asking her.
- Item cooldowns now reset upon death.
- Changed Kra flamethrower to last less time and he is better at aiming.
- Last area now better shows where the death zones are.
- Tethria now shuts up when you beat her.
- Lowered Tethria's health a bit. Because of an armor change, her effective health was a bit higher than needed.
- Tethria's phase change now has a moving lightning blanket, instead of appearing instantly.
- Changed "exit" to "quit game" in the pause menu. It was a bit confusing and some players would accidentally press exit to try and return to the game.
- King of Death has a new UI graphic for his secondary bar, and added visual effect to it that should make it more clear what it's doing.
- Made outfits a bit pricier.
- Mia would sometimes have empty items.
- Combat Trainers would sometimes have 2 dialogue images.
- Fixed animation issue with the Schematics scroll.
- Kt'i will now fly up as she enters her final phase.
- Added a new combat trial on the final combat trainer.
- Fixed the Field Marshal spawning an abomination during her intro on Grandmaster difficulty.
- Improved Kt'i's acid throw animation.
- Fixed boss savepoints showing 20 charges instead of 15.
- The final boss now loses armor as you hit, instead of when you exit. It should make it more clear.
- New armor icon, should be more clear now.
- Poison tick counter isn't reset upon doing a new poison attack. This should should help dealing damage with poison, as you don't have to wait for it to tick.
- Kt'i's massive acid ball now has a new color, a guideline and is behind other projectiles. This helps with seeing where her acid spits land behind the ball- and to distinguish it from other projectiles
- Fixed Roah being too lit up in the pause menu at times.
- New bouncy cactus graphic
- New insect swarm graphic for backgrounds
- Optimization in the Deepest Depths.
- How many containers you've gotten is now shown in the pause menu statistics.
- Moka & Latte has a new hardmode attack where they both do their attacks for some time, instead of doing it at low health.
- Added red swirl effects on some projectiles to be more clear.
- Fixed being bounced back a little when flying in reverse gravity.