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Spring Update

Hi, hope you're enjoying Roah c: !
Made some changes lately:

  • New outfit: The Woodlands Garb!
  • Final area now has some extra rooms leading up to the final bosses.
  • New room in the crypt to better show the Magistrix enemy.
  • New chests in the last area.
  • Combat Analyzer Module now also makes every attack jump cancellable and be able to hit knocked down opponents. It was a bit too specific to use, this should make it better overall.
  • Mia now gives you all the hints she currently has, instead of a random one. It wasn't clear that she could say multiple things if you kept asking her.
  • Item cooldowns now reset upon death.
  • Changed Kra flamethrower to last less time and he is better at aiming.
  • Last area now better shows where the death zones are.
  • Tethria now shuts up when you beat her.
  • Lowered Tethria's health a bit. Because of an armor change, her effective health was a bit higher than needed.
  • Tethria's phase change now has a moving lightning blanket, instead of appearing instantly.
  • Changed "exit" to "quit game" in the pause menu. It was a bit confusing and some players would accidentally press exit to try and return to the game.
  • King of Death has a new UI graphic for his secondary bar, and added visual effect to it that should make it more clear what it's doing.
  • Made outfits a bit pricier.
  • Mia would sometimes have empty items.
  • Combat Trainers would sometimes have 2 dialogue images.
  • Fixed animation issue with the Schematics scroll.
  • Kt'i will now fly up as she enters her final phase.
  • Added a new combat trial on the final combat trainer.
  • Fixed the Field Marshal spawning an abomination during her intro on Grandmaster difficulty.
  • Improved Kt'i's acid throw animation.
  • Fixed boss savepoints showing 20 charges instead of 15.
  • The final boss now loses armor as you hit, instead of when you exit. It should make it more clear.
  • New armor icon, should be more clear now.
  • Poison tick counter isn't reset upon doing a new poison attack. This should should help dealing damage with poison, as you don't have to wait for it to tick.
  • Kt'i's massive acid ball now has a new color, a guideline and is behind other projectiles. This helps with seeing where her acid spits land behind the ball- and to distinguish it from other projectiles
  • Fixed Roah being too lit up in the pause menu at times.
  • New bouncy cactus graphic
  • New insect swarm graphic for backgrounds
  • Optimization in the Deepest Depths.
  • How many containers you've gotten is now shown in the pause menu statistics.
  • Moka & Latte has a new hardmode attack where they both do their attacks for some time, instead of doing it at low health.
  • Added red swirl effects on some projectiles to be more clear.
  • Fixed being bounced back a little when flying in reverse gravity.