Developer postOriginal post (opens in a new tab)

PATCH NOTE - CEFORE 1.0 FULL RELEASE

CEFORE PATCH NOTES - 1.0

Date: November 9th 2018

General updates:

  • Added the second planet! Desert planet
  • Added a third planet for the level editor only! Floor is lava
  • Added new tools and objects to go with the second planet:
  • Jammer
  • Large bomb
  • Drone
  • Pressure plate
  • Forcefield wall
  • Players can now make levels in the second planet also with all the available tools and objects from it
  • Some object can now be linked to others in the level editor. Once linked they will move with the linked object
  • Removed Beta splash screen when loading a level
  • Made the Forcefield still visible a bit when disabled
  • New music to go with the planet 2

Bug fixes:

  • Fixed multiple bugs with the balloon going crazy on certain objects
  • Can’t open the level editors tutorial when playing someone else’s level anymore
  • Fixed being able to place bombs in edit mode of the level editor in some occasion
  • Fixed additional platforms tops not following properly the main platform
  • Fixed a physic bug with the floating island
  • Fixed a bug where you could see the preview of the ball and the bin when cloning it in the sandbox
  • Multiple objects had some weird behaviour sometimes in the level editor when switching to edit/play mode, fixed
  • UI attached to objects won’t scale with the objects itself anymore in the level editor
  • Fixed Baro having a big jetpack boost when using it above mines and some other objects
  • Fixed multiple bugs related to changing a cube type in the level editor
  • Music was loading twice when loading from the main menu, fixed
  • It’s now easier to place floating island on top of another
  • Fixed game breaking bug when saving a gif on a completed level
  • Fixed a bug where you couldn’t clone objects
  • Fixed a bug where some objects would spawn higher than the preview in the level editor
  • Fixed a problem with the mine physics
  • Fixed a crash when the game was loading a scene while the player was controlling a modular platform
  • Deleted additional tops of the modular platform we’re still saved and loaded in levels, fixed
  • Fixed some actions being done even when clicking through UI
  • Fixed a bug where moving the modular platform in the level editor wouldn’t move the first waypoint with it
  • Fixed a bug where cloning the floating island would raise the original one
  • Jammer would keep everything jammed when bulldozed in the editor
  • Forcefield would always reappear when bulldozed and going back to the edit mode in the level editor
  • Drone getting refunded even when has been used is now fixed
  • Fixed Baronette voice not being mutable

Misc:

  • Better rotation when placing an object on some occasion
  • Removed the share buttons on the gif (sharing a gif to twitter/reddit directly isn’t possible anymore) as it was causing multiple issues and it wasn’t really used
  • Can now rotate the modular platforms console in the level editor
  • Added a new music in Planet 1 (03)

Known issues and bugs:

  • Game crashes in the main menu once in a while due to IMGUR API.
  • Missing lots of localization in th level editor and planet 2

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 3289902 · public branch

    Steam updated · First observed

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.