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Patch Notes 2.0.177

Hey all,

The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.

General

  • Multiple crash fixes
  • Optimisations
  • Improvements to audio
  • Numerous minor mission bug fixes

Multiplayer

  • Many connection and launch failure issues resolved
  • Better handling of NAT so inability to connect will happen less
  • Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
  • Host migration allows users to transfer game host to others
  • General multiplayer game kicks fixes
  • Faster refreshes on game lists
  • Servers have been optimised for better performance
  • Scanner: made radar contacts visible and pinged for allied players

Maps and Visual

  • New HD reticules
  • General animation improvements
  • Updated Scion Bazooka and Satchel textures
  • Tweaked ISDF Missile scout animation
  • Removed unused textures
  • Updated ambient wind sound
  • Updated map preview images to match current minimap generation
  • Updated multiple vehicle models
  • Tweaked ISDF Flare mine to delay animation until intended
  • Updated Pluto telephone poles
  • Added dust to Scions
  • Minor tweaks to ISDF dust
  • Multiple texture improvements
  • Fixed animations for ISDF Walker death
  • Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
  • Numerous polishes to visuals and layout of default maps
  • Improved multiplayer game exits to be cleaner
  • Fixes to UI scaling issues

AI and Vehicles

  • Greatly improved pathing, targeting, and collision of AI
  • Fix tracking of explosions and ordnance
  • Fixed Scion Scout not using Scion Flare mine
  • Added velocity to Torpedo, Snipe, Blink, and generic explosions
  • Recoil adjustments

Modding

  • Fixed other instances of "SolidColorDistance" ODF read typo
  • Fixed missing check for ODF feature "DoBettyAmmo" setting
  • Added new Map Editor Dome preview images
  • Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
  • Added "hole" variants of Dark hole props, for map makers to use
  • Modders can now switch between editor and schematic views properly
  • Added new Sky Domes to the map editor Dome model list, and new previews images for them
  • Mods/Addons pages use a more suitable background
  • Added support for ODF parameters to control how far a recoil piece slides backward/forwards