Hi!
Our latest Adventure Craft update is live! This patch focuses on armour progression, crafting, equipment prices and a number of targeted combat changes.

A stronger start: early-game armour progression
One of the biggest changes is how useful your early armour becomes as you upgrade it.
Previously, a complete set of Strong Wooden armour provided around 18.5% armour protection. It now provides around 49.1%, without a shield.
For a hit affected by armour, that means roughly 51 damage getting through instead of 82 for every 100 incoming damage—about 38% less damage taken than before. It should give you more room for mistakes while gathering materials, exploring and taking on early enemies.
Upgrading your wooden equipment is now a much more meaningful investment while you work towards other sets.
The starting sets offer different benefits:
Wooden armour: an accessible starting point, with much more worthwhile protection when fully upgraded.
Goblin armour: an alternative early set. Its Strong version provides around 46.6% protection, so changing materials isn’t automatically a straight defence upgrade.
Boar armour: a tougher option with additional maximum health. A full Strong set provides around 55% protection and four extra hearts while equipped.
Iron armour: a further step in direct protection, reaching around 64.3% with a complete Strong set.
Those figures cover the four armour pieces only. Shields and other bonuses contribute separately, and status effects can still make an encounter dangerous.
We want the journey from your first wooden outfit to better equipment to feel rewarding at each stage. Improving what you already own should matter, alongside finding something new.
Support Adventure Craft on Patreon
After 10 years of working on the game with no funding we finally set up a Patreon to help continue development!
We’re a small team, and your support helps us keep working on the world, its creatures and equipment, and the improvements that bring everything together.
You can browse the membership options here:
https://www.patreon.com/c/adventurecraftgame/membership
Thank you to everyone who chooses to support us, and to everyone helping through feedback, recommendations and simply playing the game.
More distinct armour choices
Beyond the starting sets, we’ve rebalanced a wide range of armour, adjusting protection, durability and secondary bonuses to give different sets clearer roles.
Some examples:
Spider and Bat armour favour evasion.
Bee armour emphasises movement speed.
Crab and Spec Ops armour offer projectile deflection.
Matching Miner hard hats provide Stun immunity.
Strong Bear and Werewolf chest armour provide Bleeding immunity.
White Knight armour now offers a clearer step beyond Iron, with improved Base and Reinforced protection and durability. Crystal armour has received a substantial protection increase across all 14 colours, with Alien armour remaining above it for direct damage mitigation.
Shields have also been rebalanced around their protection, shield points and blocking benefits. Your shield choice can make a substantial difference to your overall defence.
Crafting, upgrades and repairs
We’ve adjusted numerous crafting and repair requirements, reduced several excessive material costs and corrected recipe inconsistencies.
These changes include reduced material requirements for White Knight armour, lower Bee upgrade costs, and fixes to several repair and upgrade recipes.
The aim is to make the effort of collecting materials better match the usefulness of the equipment you create.
Updated item prices
Buy and sell prices have been revised across more than 3,400 items, including materials, gems, food, armour, shields, weapons and tools.
One notable change is Green Heart resale, which has been reduced from 1,250 to 100. Selling plentiful hearts is now a much smaller source of income.
We’ll be watching how these changes affect gathering income, trading and the affordability of equipment as players progress.
Weapon and enemy adjustments
This patch also includes several focused combat changes:
Oak Club LVL2 and LVL3 now gain damage with each upgrade.
Oak Battle Axe damage has been reduced to better distinguish it from Iron.
Golden Handgun and Golden Iron Eagle damage has been increased.
Golden Iron Eagles now produce the correct Gold broken item when they break, allowing recovery through the existing Gold reload recipe.
Doom Frog’s Doom application chance has been reduced from 80% to 20%.
Bears trigger critical and epic hits less frequently. Their normal damage remains unchanged—they are still extremely dangerous!
The Golden Iron Eagle correction applies to future breakage. Ordinary broken items created before this fix remain ordinary broken items.
Updated Adventure Craft Encyclopedia
Alongside this patch, we’ve prepared an encyclopedia update covering the revised equipment stats, crafting recipes and item prices.

The updated equipment pages let you compare armour and its upgrades, check its bonuses, and follow the recipes and materials needed to make it. Wooden, Goblin, Boar and Iron armour are featured up front to help new players explore their early options.
The refresh covers more than 3,800 items and 5,100 recipes, with clearer recipe types and information about repairs, reloading and item breakage.
Visit the Adventure Craft Encyclopedia:
https://www.adventurecraftgame.com/equipment
Your existing equipment
Existing equipment picks up the updated base stats when you load the updated game. Crafted modifiers and existing wear remain, so this update does not automatically repair your gear.
Join Anteria’s Adventure Craft Fan Discord
Anteria has been running a fan Discord where players can chat about Adventure Craft, swap tips, share discoveries and discuss the latest changes.
I check in regularly as iENDERi, so come along and let me know how the new equipment balance, crafting costs and prices feel.
We’d especially like to hear whether upgrades feel worthwhile and whether crafting and repairs feel manageable. When sharing combat feedback, include your equipment, upgrade grades, maximum hearts and the enemy you were fighting—it helps us understand your experience.
Join us:
Thanks again to everyone playing, reporting problems and helping us improve Adventure Craft.
— James @iENDERi & Chris
Edible Entertainment
