
Hi everyone. As of today, we've finally finished optimizing the game. This includes the Mansion, which is the heaviest scene in the game, as well as all other smaller and medium-sized scenes which were not originally part of the optimization but we decided to include them as well. Improvements to the game are as follows:
1. Reduced the game's file size from 18GB to 10.6GB, a reduction of about 40%.
2. Reduced RAM usage by approximately 40% when accessing the Village scene.
3. Reduced RAM usage by approximately 30% when accessing Mansion and Hospital scenes.
4. Improved Unity's batching process by about 40%, which is the number of files needed to be read by the CPU, especially when accessing the Mansion and Hospital.
5. Improved load times when switching between scenes during gameplay.
6. Improved prop textures for some locations.
7. Lowered the system requirements to run the game (as shown below).
MINIMUM (updated):
OS: Windows 7/8/10 64-bit
Processor: i3-2120 @3.3GHz
Memory: 8 GB RAM
Graphics: NVIDIA GTX 745 (or AMD equivalent)
DirectX: Version 11
Storage: 11 GB available space
Additional Notes: *Subject to change after updates
RECOMMENDED (updated):
OS: Windows 7/8/10 64-bit
Processor: i5-2500 @3.3GHz
Memory: 8 GB RAM
Graphics: NVIDIA GTX 770 (or AMD equivalent)
DirectX: Version 12
Storage: 11 GB available space
Additional Notes: SSD for faster loading time
*Subject to change after updates
Disclaimer on system requirements:
We have updated our minimum and recommended specs so the game can gaming PCs with moderate (or even slightly lower) specs. However, you may face small freezes when exploring the Village scene. This is due to the way the game now loads only necessary props and unloads the rest. Although some players might find this slightly jarring, we feel it is a necessary trade off to improve the overall loading times. If the game is installed on an SSD, this issue should be non-existent.
Since releasing the game on September 2017, we spent nine months fixing the bugs and optimizing the game. During this time period, we learned a lot about game optimization in general and the Unity game engine. We also stumbled upon an amazing community with mature and helpful players, and are extremely grateful for their patience, help and support. Now that The Painscreek Killings is officially done, the next thing on our list are localization, console and VR ports. We've never attempted them before and thus do not have a set release date yet. However, we will make effort to accomplish them within the shortest time possible. In the meantime, you can follow us on our blog, Facebook or Twitter for more updates and information!
http://eqstudios.blogspot.com/
https://www.facebook.com/EQSLV/
https://twitter.com/EQSLV
http://eqstudios.com/
6/22/2018:
We've just patched the demo version so it shares the same improvements as the full game now.
6/23/2018:
1. Fixed the issue where the game thinks it is a demo version.
2. Fixed game breaking bugs pointed out by the players.
3. Fixed drawers and cabinets interaction issues in the Mansion and Cabin.
4. Fixed notes and diaries' interaction issues in the Mansion, which prevented some key content from being revealed.
5. Fixed props and colliders that caused problem during player interaction.
6. Fixed disappearing props issue.
7. Fixed lighting that were too dark in some places.
8. Minor fix to the Mansion building mesh.
9. Floating guns have been reholstered.
10. Reduced the wait timer from 2 minutes to 30 seconds.
6/25/2018:
1. Fixed scaling issues for Widescreen 3440 x 1440 Resolution.
2. Fixed an issue with an document not recording into your Journal causing an problem with those who want 100% completion. Dorothy's note to Trisha in locked bedside cabinet in Trisha's room.
3. Fixed an issue with music settings not working in the Mansion.
4. Fixed an issue with the flash light in the Mansion.
6/30/2018
1. Fixed the portrait issue in the Mansion that prevented players from continuing the story path.
2. Fixed a few lighting issues.
3. Fixed some collider issues.
4. Fixed props that had textures not showing correctly in game.
5. The bell can now be rung again.
7/12/2018
1. Fixed the Inn’s lockbox 201 missing collider problem.
2. Fixed light bulb glowing issue in Oliver’s Photography.
3. Fixed achievement issues which did not appear for some players. Further testing might still be required.
7/20/2018
1. Fixed incorrect dates on certain documents.
7/24/2018
1. Fixed yellow dart texture issue that prevented players from making the right calculation.
7/30/2018
1. Fixed incorrect dates on certain documents.
8/1/2018
1. Fixed the Inn missing its sign.
