Hey Everyone,
We have another sizable update today, that completes the current optimization projects, as well as finally brings the new grass and water systems. Keep in mind we will still be doing some cosmetic polish and improvements on water and grass over the next week.
This update also fixes some very long standing issues - like bugs with bow breaking and others. We have one more bug fixing update coming by Wednesday, and you can expect to finally get to see new character art in the major update towards end of next week.
For now, lets take a look at today`s update 48:
Fixes and Additions
- Greatly increased visual performance in most situations
- FPS increased on lower end PC by as much as 30%
- New grass system – with brand new visuals for all grass
- Grass now renders at a much greater distance
- Water completely redesigned – much better performance
- Water colour and effects visuals changed
- Underwater dark fog disabled for now – to be enabled shortly
- Fixed a number of bugs with bow that would cause the bow to break
- Added arrow reloading animation to bow after firing
- Various change and improvements to how firing bow works, more realistic now
- Fixed major issue with large patches of grass randomly appearing and disappearing
- Fixed bug with large bodies of water not rendering when flying over them
- Fixed navigation points getting stuck on screen even with spotter button disabled
- Fixes issues with AI creatures not always showing when playing with other players
- Grass shadows not perform better and enabled in Medium to High presets
- Completed work on weather and sun cycle values – a more flexible system
- On loading into the game world, AI will not rush to attack player right on loading
- Reduced audio volume on very annoying airlock door sound
- Reduced audio volume on respawn Pod drop
- Added Mechs patrooling the roads and villages
- Killing NPs now takes more work
- NPCs when looted give a lot more items and credits now
- Added Mechs protecting all the new villages
- Fixed major bug with progress not saved after getting on ferry or nova in the tutorial missions.
