- Added a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing
- Enemies now leave bodies behind when killed
- More blood because it looks cool
- HP and MP are now displayed above the player
- Spell and ability icons now flash after their cooldown is finished
- If a custom seed is set the title screen will now display it in the top left corner
- Assassin upgrade now makes the player do extra damage to bosses when their HP is at 20% or lower
- Enemy projectiles that bounce now have a 50% chance to be destroyed instead of bouncing when they hit a wall
- Using Ranger's Garb's stealth now causes enemies to untarget the player
- Fixed a bug that was causing enemies to target the player for a moment at the beginning of a floor when they have the Stealth upgrade
- Fixed a bug that was causing the icons that pop-up above the player to jitter
- To make things easier to distinguish for players with red-green colorblindness, the HP and MP bars shown above the player and enemies now have a black background and the HUD element that shows the status of the floor's stairs now displays an X when the stairs are locked instead of an outline
- News and updates
- Witchinour
- Patch 1.66.3
Source: Steam Community (opens in a new tab)
