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Patch 1.66.5

  • At some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it. Instead of talking about boring numbers I'll just say that I think it should feel a little more like a tug of war now. Alert level growth rate is now also the same across all difficulty levels.
  • Chronomancy now slows time down when the player takes damage instead of slowing the alert level growth rate
  • Picking up your spell book after completing a loop no longer increases your max HP/MP
  • A few boss attacks have been tweaked to scale up on loops past 1
  • Improved appearance of player and enemy shadows
  • Fixed colors of locked options on difficulty selection menu
  • Fixed enemy health bar color being slightly off from the green that's used in the rest of the HUD