·Developer post·Original post (opens in a new tab)
Patch 1.6
- Witchinour's base resolution has been increased
- The game's old camera implementation has been replaced with a static camera
- Analog aiming has been improved
- Analog movement has been improved
- Crosshair visibility has been improved
- Reworked map generation
- The base minimum and maximum map size has been increased slightly
- The increase to map size based on how far into the game the player is has been increased
- Maps generated now have a much lower chance to contain long, narrow paths
- Enemy spawning has been changed to reduce the chance that the player starts in an unsafe situation
- Pause screen is now transparent
- Default player movement is less slippery now, making Fancy Footwook less of a must-have upgrade
- Fixed a bug that was causing the player's wand to be rendered at the wrong depth in controller mode
- Fixed a visual issue with the game over and area name HUD text