
Version 28!
Hello everyone! Rich here, version 28 is here! We have made a tonne of changes that I will list below. Mainly you’ll all be happy to hear that the bullet FPS situation is under control. We have been tirelessly trying to get the FPS sorted on that issue and we are happy to report significant improvements. For example, I had 13 bullet machines all outputting rounds earlier and made over 15000 individual rounds with a FPS of over 100. Not saying it will be perfect for everyone but we are confident that everyone will get significant improvements with this issue. It’s not the end we are still looking into improving that more. Secondly I have rebalanced the game a lot.
The main goal of this update was to reduce the very heavy uber micromanagement of the game as it was not fun. The objective was to allow you to set up a belt and manage it but not have to keep going back every minute. It becomes tedious and boring. So my goal was to change this with V28. For example. Gloves now will be made every second to increase the early game as no one wants to wait 15+ minutes to fulfill a glove order. Very very boring so now with 2 glove lines you can make 120 a minute easy peasy. We have also reduced the sewing level to just +1 on that line as the first product should never have a level 2 item, rookies… There is also a pretty massive change to the bullets. Bullets were outrageously overpriced, in some cases the player was bagging tens of thousands of dollars for bullets but it was also costing silly money to make them.
I have rebalanced this for V28 and you will notice the sale price for bullets have plummeted. Don’t panic. This was intentional. The profit you make on bullets should be much better. But we are trying to not have 100 bullets selling at $5000. Completely wacky prices. So now they are far more realistic. 1000 rounds of 9mm will be pretty cheap just like in real life. So it’s up to you to ramp up the production. I’m not saying this will be perfect there maybe more balances ahead but were putting this out for you all to give it ago. I actually worked out the amount of ammo you should make from a real industrial sized brass roll and it's in the region of 75 sheets and 75 rounds per sheet. So not to bore you too much but essentially now you can make 10k+ rounds with 1 brass roll. So now to maximise your profit it's about making your line efficient. It’s not about making a tonne of punchers like 30+ as you will just be making too much product.
Overall the game pace has increased which is good because there was far too much idling. Also Gunsmith is not just about making the factory. It’s going to be much wider than that so we needed to get it to a position where you can set up your bullet line and then you can leave it to do its thing give or take some adjustments.
It will be interesting to see what you make of the change. Personally I think it’s much better. We more than likely will change the bullets in some way in the near future depending on your feedback so let us know! Anyway enough talk. The change list is below. Go try it out! Once again the build is live in the beta branch for now and we will make it full game when we know theres no crazy issues! Best. Rich
Gunsmith Changelog V0.0.0.28
Major changes:
- New overall FPS improvements that should yield 40-80% better performance. It should be much better than it was, but, we’re still working to make it better and never become an issue.
- New changes and internal system additions to Orders so they are more focused towards the player’s manufacturing.
- We added internal systems that should make Orders tend more to the player’s current packaged items stock and their weekly manufacturing data.
- We also added scaling to the quantities asked for, they should be more in line with the manufacturing process and would scale up to a certain relative degree so players can still be able to sell their product even if they have thousands and thousands of packaged items ready to sell.
- Changed the crafting system so that Machine crafting is also tied to Power On / Off like Output is. If a machine is Off it won't craft until it is turned On.
- Added Order sorting with various options to the Active and Available Orders panels to allows for more efficient display of the orders depending on certain stats.
- More sorting options might come in the future depending on player needs and feedback.
- Addition of a new extension space to the warehouse. We also made the junction between the Main warehouse and the first extension an individual extension.
- Old saves should get this unlocked if they had already bought Extension 1.
- Made more balancing changes and tweaks to recipes, crafting requirements, output speeds and crafting speeds.
Minor changes:
- Increased the Autosave max interval to 30 minutes and default to 5 minutes. The default is only for first time launches, if you played the game before it’ll load what you had before.
- Added a section in the top bar for Research information so the player can easily see how much they’re spending daily, their current available research points and the daily research points they’re getting.
- Added a button in the Machine UI “Restock Contents” which restocks all machine contents back to the Inventory. This was a behaviour that was happening when you select a different output or delete the machine, and we felt the players wanted the ability to do this manually because they usually test ratios or machines.
- Added the key “O” as a hotkey for Orders. Controls settings will be coming soon in future patches.
- Increased the height of the hoover’s collision so people can hoover the crazy items on the factory beams… *looking at you crazy discord people :) *
Bug fixes:
- Fixed a bug where bullets didn’t move properly when coming out of the puncher.
- Fixed a bug where the brass roll in the Roll Dispenser either didn’t have proper rotation or flickered indefinitely.
- Fixed and improved the Achievement unlocking process. Achievements should trigger with no issue, it has been tested internally and all achievements triggered fine.
- If there is delay or non-unlocking, it might be an issue from Steam’s side. Fixed a bug where Output speeds and Crafting speeds didn’t get set properly after loading saves.
