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Update: v2.3.2

Hi everyone! Today’s update continues the focus on improving stability, fixing reported issues, and improving the games overall polish.

Here's what's included in today's update:

Missions & Dialogue

  • Fixed issue where 'Lena Whitmore' would restart dialogue sequences even after completing the mission 'Core Retrieval'.

  • Resolved issue that could cause 'Theo Harrington' to not give his debt to the player during the mission 'Balance Due'.

  • Resolved issue where 'Elias Vaughn' would not recognise that the player retrieved the debt.

  • Fixed issue where 'Theo Harrington' would restart dialogue sequences even after mission completion.

  • Fixed issue where 'Elias Vaughn' would restart mission dialogue even after accepting and completing his mission.

  • Fixed issue where it was possible to pass a 'Deceit' skill check without having the required 'Deceit' skill level during the mission 'Balance Due'.

  • Fixed issue where dialogue option numbering could display incorrectly when dialogue options were hidden or unavailable to the player.

  • Made some text changes to a handful of dialogue options.

  • Previously selected dialogue options now change colour to indicate which responses the player has already selected.

UI / Systems

  • Added the ability to rebind the 'torch' key, as requested.

  • Added a notification when certain console commands execute successfully.

  • Resolved issue with the 'Respec' confirmation UI overlay appearing in the wrong order.

  • 'Escape' key now correctly closes the Respec confirmation overlay.

  • Respecing now correctly deducts credits.

  • Respec UI now closes automatically after respecing.

  • 'advlevel' console command now correctly updates player level text in the inventory.

  • Fixed the 'memory core' item incorrectly displaying 'Datadisk' in the UI prompt.

Gameplay Fixes

  • 'Skip' button during the opening cutscene now functions as intended.

  • Resolved an issue where biocells could reduce player biocell energy instead of replenishing it in certain conditions.

  • Resolved an issue where the bandit leader could be spoken to while dead in certain conditions.

  • Fixed issue where the bandit leader corpse could become unlootable in certain conditions.

  • Fixed issue where consumables placed in hotbar could be unintentionally consumed via mouse wheel scrolling. Scroll input no longer triggers consumption.

Environment Changes

  • Made some alterations to a few textures in Pearl City.

  • Adjusted nighttime skybox brightness in Pearl City to make nights darker.

  • Added checks to improve rain transitions when entering/exiting indoor and outdoor areas.

  • Added missing footstep sound effects on several pavements in Pearl City.

  • Made overall lighting and atmospheric changes to Pearl City.

  • 'Memory Core' item is no longer floating.

  • Added more detail to the area around the 'memory core' in Alios.

Thank you for all the feedback, bug reports, and support. I hope this update improves your experience with the game! ❤️

- debdev