We are getting closer to getting Drunk-Fu: Wasted Masters in shape! A new build has been uploaded and it has lots of tweaks. The gameplay is getting quite close to what we want it to be in the final release. Couple of game modes still missing, but those need some extra care before we get them to you guys!

Six of the eight levels coming for the release are quite polished. Do tell us which ones are your favorites and what more you’d like!
Short video showcasing the levels: https://youtu.be/NK9dPXRmsqQ
Join our Discord server: https://discordapp.com/invite/yJHUB4T
New features:
- Completely redone Diner-level!
- Completely redone Saloon-level!
- Completely redone Chimney-level!
- Heavy attack direction indicator
- Completely new soundtracks for the levels (some levels still pending, sorry!)
Fixes & tweaks
- Iterated visual effects
- Multiplayer handling is more robust
- Adjusted Goon collider sizes for funnier combat
- Level polish & performance optimization all around
- D-pad now moves the character
- General combat tweakage for more Impact
- Improved user handling
- Multiplayer should work for up to 8 players now
- Added floating to midsummer & beachbar
- Fixed crash when pathfinder & AI conflicted in Midsummer
- Resized bottles to be of a more reasonable scale
- Fixed visual effects to work more properly online
- Adjusted punchtrails to fit the new combat system
- General stability & performance improvements
- Iterated arena-camera system. Feedback welcome!