Affliction,
Hello everyone!
I've been listening to the community over the past few days and hard at work to improve on and fix issues currently present in the game. I would like to push out the first patch this weekend at some point and then proceed to start working on more content for the game. A lot of the bugs that I have come across and have had reported to me are small for the most part and have already been fixed and will be patched within the next few days.
After talking to some individuals in the community and seeing what some others have had to say, I've removed the RPG tag from the game page as it doesn't seem to fit. There are some light rpg elements, but not enough to classify this as an rpg. It is, in all senses, an fps game with horror and rpg elements. It's a shooter and a combat game.
Currently, there are a few known issues that can be found in the forums under the bugs and error reporting section. I'll be working on those and doing everything I can to remedy them.
I'm going to have fun with this because I can and I have found some of the comments and rantings quite amusing :-)
Some things that will be fixed/updated/improved:
-Notes are small on screen (enlarging them for the optically challenged)
-Some items clipping into their surfaces and environments (ghost papers)
-Increasing range to interact with notes, and pick ups (short arms aren't cool)
-AI getting stuck in some areas (face meets wall)
-AI monsters being super fast (strobelight zombies)
-Numerous other issues (who wants those amiright)
I'm really trying to figure out exactly what causes the long load times in the game. That is the biggest problem I am working on and hopefully will deliver a fix for soon.
Hope everyone is enjoying the game! Remember, it can only improve. That is my goal and I'll do everything I can do deliver. It is in Early Access and I intend to make it as good as I can before fully releasing it.
-Corrosion ːCStudiosː
