Hello again and we’ve got an awesome update for you today! Packed full of content and new gameplay. Let’s take a look, shall we?
First Person Shooter:
The first person perspective has been greatly improved on with new models and animations bringing new life to the game. Here is a list of all the weapons and tools we’ve added along with their corresponding animations.
-Semi-Automatic Pistol
-Pump Shotgun
-Assault Rifle
-SMG
-Tactical Rifle
-Sniper Rifle
-Construction Multi-Tool (Hammer/Wrench)
-Destruction Multi-Tool (Axe/Crowbar)
-Wooden Bow
-PVC Compound Bow
-Hunting Spear (Throwable)
-Players can retrieve thrown spears and loosed arrows
We’ve also added new swimming and moving animations with the hands as well as animations for item consumptions.
Pirate Enemies:
We’ve swapped out the old with the new. Wasters and Salters now feature improved aesthetics on their patrol boats and rafts. Additionally the character models have been changed to something more in line with the theme of Landless. Here’s a list of the changes.
-New Waster Models
-New Salter Models
-Waster Gunboat redesigned
-Salter Gunboat redesigned
-Rafts retextured
-New shooting animations for the enemies to make them look more immersive.
-Bullet streaks added
-Drone model redesigned
Note:
Now that we have a better version of the enemies out. We can now focus on setting up patrols for these guys for the cargo ships and camps. We’ve already began fixing the cargo ship model and have begun work on an interior for enemy patrols. So look for that awesome change in the coming experimentals.
Furniture Pack:
We’ve added a bunch of minor furnitures to help better decorate your home as well as give others more life. Things in this pack includes chairs, tables, dressers, and more! Keep in mind not all the features are working yet for the new furniture. Full functionality will be rolling out in coming experimentals.
Underwater Buildings:
We’ve redesigned the buildings to something slightly smaller and textures more in tune with Landless. This is an effort to get ready to put enemy patrols within the buildings. Keep an eye out in future experimentals.
Modding:
We want to begin some early mod testing while we are working towards the steam workshop update in 0.36
Players can now add their own made homes to the game’s spawner list to allow their own created content to be spawned randomly into the world. To do this, please make sure you are standing on your home and you press esc, then click on the Landless Icon. This feature is still pretty early so it’s not perfect yet hence why button hidden on the icon.
In addition, we have made our own base styles and have added them to the game for the NPC’s. These new homes are the same pieces that can be built by the player. Alos the old style homes will no longer appear in new saves.
Other Changes:
Players can now grow trees back on their islands. Simply by crafting the human waste fertilizer and placing it down on the island. Afterwhich, they must interact with it like potato planting. Make sure you have tree seeds and water :)
Players can find rotted logs on the ocean floor. Rotted logs can be thrown in the grinder to get back scrap wood.
The fishing rod has been made into it’s own useable item that can be crafted. In addition, the player can free look while fishing.
New turtle express courier model has been added. Intercept to take someone else’s delivery...
Multiple databases added for the crafting bench and distillery. Players can now have as many different crafting queues as they like and effectively have a factory running while they are out exploring.
Dev Notes:
Whoo Wee that was a big one! Obviously all these things are just another layer to many more layers. Remember game is still in early access, so these updates doesn’t mean we’ll never revisit these things again to add that extra polish. But the updates are to creep the game ever closer to release and trying to look good at the sametime ;)
Now we will direct our focus on the boat building aspect, so you can expect seeing those features in the new experimentals (Maybe not e12 but definitely by e14). Then of course, we will have Landless integrated with steam workshop opening Landless up to an infinite amount of possibilities.
In addition to working on these things, we will also be going back to work on the story. We want to be able to provide dialogue options for players who are interested in exploring the story further and figure out why they’re doing what they’re doing. As well as some short voices for greetings to help with the immersion. These dialogue options will start making npcs feel more unique. We will also be improving some of the main questlines to make them feel more impactful.
New Save highly recommended
Thank you,
CodeBullet