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Update 0.35.8

Greetings my fellow lovers of crazy build projects and epic bases, I am Aven your friendly neighborhood eccentric.

Today we have another update going out, and it is nearly all about building.
Okay, Let’s break it down:

The floor pieces were not quite on board with attaching to the bottom of the ramps, but they are now!

There have been some real optimizations going into the building mechanic, Doors, windows, and even the walls can now be flipped 180 for perfect placements.

A placement guide system has been made to see where all the snap points on an object are for easy building.

Windows and doors will now save their state,(though there may be a problem with saving on islands, this is being looked into.) which means, if you leave it open, it stays open!

As I mentioned in the On the Horizon post, the build item identity crisis has ended, what you place down, will stay what you place down!

General cleaning has been done on the stabilizers snap points as well as in general, making them easier to use.

As more and more items get added to the crafting list it gets harder to find what you want to build, as such more categories have been added along with a search feature for you to get to just what you want!

The first test in an “In-Stock” feature has been implemented, what does that mean? Well if you have items In-Stock via a chest near a workbench or distillery, they will pull the items from the chest to craft items. The goal of this feature is to allow the player to stock up their personal warehouse and then craft without having to manually fetch the items each time.

Did you know you could build in a downwards direction? Well you can, if you and building up and over, or just find it easier to place a wall down from a higher floor you can.
This used to make the wall, window, or door go upside down, but no more; also you can now snap walls to the side of other walls for quick wall/window placement.

The first go of a Crowbar mechanic has gone into this update, now you can use your axe multi-tool to “pry up” unwanted build items/furniture. This works with a click and hold, to give you just enough time to change your mind.

The first phase of a basic climb feature has been added, now you can select the edge of a platform to climb out of the water!

All of these changes are meant to give you more ways, as well as cleaner/smoother ways to build your dream home on the sea!

We have also started a new testing process that will allow for cleaner updates with fewer bugs!

The water has also had some lighting changes, let us know what you think.

On top of all that beautiful build additions and optimizations, there is also now hitboxes for headshots, fixed a code error with the creature repellent, a new outline shader when placing and more! See the full list of add-ons and fixes below!

Thank you all for reading and enjoy your time on the sea, may the waves be merciful!

Update Notes:
-Hitboxes for enemy headshots added
-Better collision detections on the enemy gunners
-Props added to cargo ship
-Floor pieces can now connect to bottom of ramps
-Windows and doors states now save
-Workbench can be moved a little closer to the walls
-When in placement mode, snap points will appear to help better coordinate your building effort
-Minor adjustment on the snap points so they do not overlap as much, such as putting a wall between floors
-Fixed code errors for the creature repellent
-Snap points on stabilizers more refined now
-Search function added to the crafting UI
-Bow ammo now updates when picking up loosed arrows
-Workbenches and distilleries can now pull materials from nearby storage chests
-Fixed swapping bug that would disappear items u had in placement mode and switching to another during.
-Fixed storage chest removals after emptying
-Arrows now stick to their targets correctly instead of being out of sync
-Added more categories for crafting to better organize the UI
-Building parts now have colored outlines when in placement mode instead of the giant colored cube
-Stabilizers can now be removed from above as well
-Island platforms should not require a crane to remove any more
-Building parts can now be rotated with mouse wheel
-Building downwards will no longer flip the piece upside down
-Crowbar mechanic to remove placed items
-Added climb up feature
-Water lighting cahnges