Mostly bug fixes and final layer of loot/economy balancing. Should be very stable and may need a few more tweaks before releasing live. These experimentals will apply to 0.35.3 patch coming up.
Test Notes:
-Fixed NPC dialogue from staying on the screen
-Basic blueprints costs raised back to 5
-Desc added to stabilizing platform
-Signal disruptor text changed
-Gunpowder/Ammo crafting rebalanced
-Loot log will show will harvesting creatures on crane
-smart waster generator stats fixed
-Economy rebalance, prices have been adjusted to match the new loot balances
-Whale lighting icon updated
-Enemy camp loot rebalanced
-placing items/building incorrectly will no longer keep the red preview visible
-Shooting things from afar will no longer loot certain things
-boat driving disabled while in suit
-harpoon launcher disabled while in suit
-island spawn placement adjustment
-megalodon shark can be damaged in the eyes with guns
-tree harvest working 10-15
-Player with old saves must rescan areas to update map textures if we’ve updated them ourselves
-Hacking drones comes when you learn a blueprint
-Workbench disabled while driving
-Loot boxes in towns and homes have been changed in model and textures
-Leviathan will not spawn under Leavenworth
-Contract items can not be sold
-More UI optimization
-names added to the survival tips in the help menu
-Windows can now be opened and closed
Dev Notes:
We plan to make some final tweaks before releasing live as 0.35.3. Overall the game should be very stable now. Recommend using a new save with this version to get a fun challenge from the game. Old saves still are good, but it’ll feel more like a cheat file now that the numbers have really come down. We want get a good solid stable version out before we work on the next set of experimentals. Which will be some big content drops!
Thank you,
CodebBullet