


New enemy type! A bipedal 'stalker' robot - quite tough on harder difficulties!
New:
- New 'Stalker' enemy type to Chemical Processing. Cannot be stun-locked like other enemy types. Critical area on its back
- Brand new damage system. Damage done to enemies is much more consistent (may need balancing)
- New option to switch the function of thumbsticks without changing handedness (i.e. move with gun hand, front-facing turning with off hand. For Rift players only for the moment)
Changed:
- When teleporting to the map exit, you will now be facing the elevator (quality of life change, still needs some improvement for office levels)
- Made the collision mesh for the HQ windows match the 3D model more closely; easier to throw things outside
- Hamburgers no longer block bullets
Fixed:
- Fixed new issue where strange physics behavior would happen when grabbing some objects
- Fixed an issue where birds were falling out of the sky or shooting off into the distance!
- Fixed the gun angle on HQ pistol, was about 1 or 2 degrees different to other pistols
If you have any new issues please report them and you can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
