
The laser rifle has incredible damage output at the cost of a very slow reaction time. Hold the trigger to start charging the weapon. When the charge is full it will unleash a devastating barrage of laser fire. Shares ammunition with the railgun.
+ Highest DPS (damage per second) in the game
+ Hitscan, not a slow projectile
+ 100% accurate even at full auto
+ Completely annihilates tough enemies like stalkers even on hard
- Slow charge time means you'll have to plan your attacks, use cover, and dodge enemy fire
- Does not penetrate multiple targets like the rail gun
- Too slow for practical use against weaker targets
New
- Added the Laser Rifle
- Added Debug Mode* (all weapons, teleport to any level)
- Completely new weapon spawning algorithm - no more maps with missing weapons. Better weapon variety and placement.
Changed
- Updated to Unity version 2018.1.13f1
- Extended sensor range for doors in Research & Development maps
- Added more props to HQ
- Added the Laser Rifle to the shooting range
Fixed
- Player can no longer teleport inside the elevator by putting their hand through the wall
- Fixed missing faces on the backs of some elevator doors
- Player can no longer force themselves out of the level by squeezing between the wall and the chemical vats
- Players can no longer use an exploit to smuggle weapons from the shooting range
- Removed z-fighting (glitchy textures) in HQ
- Now much more difficult to 'climb' pipes into the ceiling in Chemical Processing
* For advanced users: debug mode is available for those who would like to test specific maps and/or weapons. First run the game and exit, to generate the new config file format. With a text editor, open the config file located at \users[username]\AppData\Local\COMPOUND\config.cfg. Change the value of 'DebugMode' from 'False' to 'True.'
As always, if you have any new issues please report them. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
Just 1 more weapon to go and then I'll be back to adding new enemies and maps :)
