Twitchy old-school arena shooter Quake Champions is the latest competitive game to axe random rewards in favour of a more deterministic reward structure. Outlined here, the free-to-play deathmatch (still technically in early access) will drop loot boxes this month in favour of a Fortnite and Rocket League-esque progression system. Players earn a chain of rewards each three-month season just by playing, or speed things up and earn shinier things by spending 1000 Platinum (around 8) on a seasonal Battle Pass. Id explain it all in a development diary video below.
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- Quake Champions frags loot boxes and spawns in battle passes
