We Are We Are We Are
Deep beneath the ice at the Canaka Outpost an alien enemy is thawing... And it’s hungry...
Expand your monster roster with our most spine chilling monstrosity yet. The shapeshifting Anomaly introduces an all new paranoia-inducing playstyle that will have your foes shaking in their snow boots... TRUST NO ONE.
The Anomaly Powers & Mutations
Power - Disperse
- After focusing for 1 second, the Anomaly will Disperse for a maximum of 2.6 seconds. An active Disperse can be ended early by using the Power again after 1.6 seconds.
- While Dispersed, the Anomaly cannot see or be seen by teens and moves 100% faster.
- When Disperse ends, all teens within 5 meters of the Anomaly will be Gooped, slowing movement and preventing most actions for 1.8 seconds.
- Disperse has a cooldown of 15 seconds and cannot be used for 3 seconds after hitting a teen. The range of this effect is diminished if Disperse is ended early.
Mutation - Ripple
+ When you use Disperse, an after-image of teens within 8 meters is shown to you for 4 seconds.
- The focus time required to use Disperse is increased by 20%
Mutation - Gooper
+ The distance at which teens will be Gooped when emerging from Disperse is increased by 20%
- Disperse can no longer be ended early
Mutation - Elusive
+ If Disperse is used while Mimicking, the cooldown to use Disperse again is reduced by 50%
- If Disperse is used while not Mimicking, the cooldown to use Disperse again is increased by 20%

Power - Mimicry
- After focusing for 1.5 seconds, the Anomaly will gain the Mimicking status, taking on the likeness of a random active teen with 98% of a teen’s run speed for 14 seconds or until canceled by attacking or activating the Power again.
- While Mimicking, the Anomaly’s Tension Track will be hidden from teens and the Anomaly’s aura-reading effects and Danger Sense will not function.
- Running while Mimicking will cause the remaining duration to deplete 40% faster.
- Weapon damage taken while Mimicking will not apply directly to the Stigmas, allowing the Anomaly to use Disperse to escape. Should the Mimic be destroyed by a weapon the Anomaly will Flinch, unable to perform most actions for 1.5 seconds.
- Mimicry has a cooldown of 40 seconds.
Mutation - Malign
+ The cooldown of Mimicry is reduced by 10%
- While using Mimicry, the Mimic will always appear to be Injured, regardless of the health state of the copied teen.
Mutation - Splitter
+ When Mimicry is used, an additional mimic is created that will run in the direction you are facing. This mimic will instantly vanish upon hitting a solid object or when damaged by a weapon.
- Mimicking duration is reduced by 20%.
Mutation - Infectious
+ If the Anomaly injures a teen within 1.5 seconds of Mimicry ending, the teen will suffer the Busted status for 60 seconds.
- The focusing time required to use Mimicry is increased by 25%

Power - Scour
- After focusing for 1.5 seconds, the Anomaly will enter a Scouring state for up to 15 seconds. While Scouring, the Anomaly sinks partially into the floor, becomes Blinded, and has their movement speed reduced to 8% of base movement speed.
- While Scouring, all active teens will start to become Exposed to the Anomaly over 6.5 seconds, starting with those farthest away. Additionally, the cooldowns of the Disperse and Mimicry Powers will recover 300% faster.
- Scour has a cooldown of 32 seconds.
Mutation - Seething
+While Scouring, the Anomaly will gain 1% Rage every second.
- While Scouring, the cooldowns of the Disperse and Mimicry powers will recover only 80% faster.
Mutation - Startling
+ While an unarmed teen is Exposed by Scour and for 2 seconds afterwards they will be Jammed.
- While an armed teen is Exposed by Scour and for 2 seconds afterwards, their movement speed is increased by 15%.
Mutation - Slinking
+ While Scouring your movement speed is 35% of base movement speed.
- The auras of teens now disappear immediately after Scour is canceled.
New Map: Outpost K
With the release of The Anomaly comes our newest map! The site of The Anomaly’s crash landing on Earth, Outpost K, is now available FREE for ALL players!
Hear the arctic winds whip through frozen ice fields at Canaka’s most dangerous station. Investigate the tunnels beneath the ice but don’t dig too deep, you never know what you might uncover. Is that -40 degree blizzard giving you the chills? No. You’re being watched.
Now Playing: Survival Mode

Battle wave after wave of monsters in our new Survival Game Mode where The Beyond fights back! You and up to four teens faceoff against bot opponents in fast-paced waves.
Survival mode starts off like a regular teen match: craft weapons, heal up, and work together to take down the monster. But Survival Mode moves fast! Bot monsters spawn in at lower heath with only 1 or 2 stigmas remaining - take them out quick and carry your weapons over to the next round.
Each wave of monsters is stronger than the last: learn to fight off hordes of dolls and multiple monsters all at once! Remember, it only takes one survivor to take the whole team to the next wave! How long can you survive?
The VH-Eggstravaganza!

Spring has sprung and it's time to get hop-hop-hoppy! Hunt for Good Eggs and Bad Eggs in our first ever VH-Eggstravanza! Gather up your basket and contribute to the community egg collection to earn creepy cool community rewards that will put some spring in your step.
We hid a dozen painted eggs around every map for you to find. Monsters can smash 6 Bad Eggs for bonus points every round! Teens can dig through festive baskets for 6 Good Eggs and bonus points of their own! Put 'em all together for big community prizes! Well? Hop to it!
Patch Notes
Beginner Bot Matches
- As part of our efforts to improve the new player experience, when queuing alone new players will be matched with training bots in their first few matchmaking games as teen and monster to give them the opportunity to learn the rules and mechanics of the game in a less competitive setting. Note that some features are disabled in these matches, such as seasonal events, certain maps, and certain monsters, to keep things simple.
Anomaly and Outpost K
- The Anomaly monster and the Outpost K map are now out of Preview mode and available in matchmaking! Note that they have had many changes since their Preview versions. The Anomaly can be purchased through Flux in the in-game store or through Steam and Epic!
Teens
- The teen player cards on the HUD will show new status icons when teens are disrupted or when they are searching objects.
- Teens can now revive other teens from the prone state while disrupted by the monster scream.
(Designer’s Note: This change is to give teens a chance to recover from a game state where multiple nearby teammates are down and the monster hits keep coming, allowing for rescues even in such a dire situation.)
- The speed at which teens lose life while prone has been reduced by 20%.
- Teens now crawl 5% faster while prone.
- Luma now respawns around the map more quickly after being collected by a teen’s spectral.
- Teens that take a 5th hit from the monster will now be Busted for 60 seconds. The 6th hit will result in being Busted for the remainder of the match, as before.
- When a monster highlights a station using the Demonic perk, teens crafting at that station will now see the Exposed status on them.
Pickups
- When the Walkie Talkie is switched on, the pickup icon will now change color and intensity when the camera is pointing in the direction of the monster.
Dooma
- Dooma energy orbs will now spawn periodically during a match. In addition to hitting teens as before, monsters can also gain progress towards fetching their next plague by finding and smashing these energy orbs!
Controls
- When playing Anomaly on Controller, the default buttons to Disperse from Mimic and Leave Mimic have moved to keep them from overlapping with normal teen movement controls. Additionally these particular bindings can be reassigned in the controller config menu.
Audio
- New music pieces now play during the end of a match.
Bots
- Improvements have been made to the WART and DeathWire bots and the use of their powers.
Bug Fixes
- Fixed cases where players could sometimes hear the audio of other players performing actions after they had finished performing them.
- Fixed an issue where the Timeshift Rage effect appeared very bright while armored as WART, or when wearing certain cosmetics.
- Fixed an issue where the Timeshift Rage effect wouldn't appear on lower settings.
- Fixed an issue where input when entering a Private Screening Lobby code could inadvertently modify other settings, such as region or character selection.
- Improved shader precaching to reduce the likelihood of frame rate drops when playing certain game effects for the first time.
- Fixed the audio for the Werewolf emote Fido Flip to be easier to hear.
