New Content
- New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone.
- New enemy - Drone (robotic flying enemy)
Improvements and Tweaks
- Indicator is shown as "CRIT" when an enemy takes a Critical Hit.
- Power Core count is now shown in the HUD. This makes it easier to see if you can activate a device before trying to interact with the device.
- Reduced the size of teleporters.
- Slightly raised camera height (explore / combat)
- Energy bridges are less transparent and a bit darker.
- Moved a spotlight in Story mode that was causing enemies to get stuck sometimes.
- Added a spawn particle effect to supply crates, mainly to make spawning of supply crates look better in Final Stand.
- Doomed Mode renamed to Surival Mode.
- Added health drops to random loot distribution in Surival mode.
- When a defence turret is destroyed, the attached power generator is now switched off (no emissive color) and further interaction is prevented.
Balance
- Doubled the hitpoints of defence turrets.
- Robot enemies no longer flee when taking damage (Zappy).
- Further reduced the number of semi-hidden random weapon crates in Story mode, to slow down the weapon unlock progression.
Fixes
- Fixed random loot not respawning in previous zones in Co-op Doomed.
- Fixed robotic enemies standing idle instead of shooting, when they target defence turrets.
- Fixed a bug that caused organic shooting enemies to shoot backwards when the character suddenly moves behind them during the shoot animation.
- Fixed a route node in Edge of Doom, Survival mode near the mine, that cause the route arrow to point in the wrong direction.
- Fixed an issue causing the Infected Guard to also benefit from the Selective Fire perk of a player.