- Added minimap, which can be toggled between current island and whole world
- Added the last part of Theopedia's terrain arts
- Added 3d models for ElfMageF2, ElfMageM3, OrcWarriorF4, HumanClericF2
- Added a new skill to Jewellery
- Aggression range for enemies increased, groups will no longer happily walk around players as much as before
- Increased penalties for surrendering a challenge
- Surrender results are now affected by researched creature bonus (-15% to researched enemies' power)
- Tweaks to autoresolve and character power calculation algorithms
- Changed Idol's gathering range on lvl 4 to +2 and on lvl 5 to +3
- Balancing changes to increase difficulty of final boss fight
- Artifacts now add shielding instead decreasing it
- Changes to Summon Skeleton and Skeleton Archer - skeleton got more shielding and archer got more damage
- Skill Protecting Others now gives less shielding but number of targets is increased by 1
- Tweaked island generation algorithm to produce more interesting island shapes
- Balancing changes to drop rates
- Nerfed Internal Armor Grow skill
- Reduced numbers of boars dropped from scavengers
- Changed Scorch icon to better show it's not related to summer heat
- Add names for pets and summons
- Fixed optional factions on all factions not appearing
- Fixed a crash happening when joining event and trying to view group before event groups were confirmed
- Fixed a crash when navigating away from Inventory screen with filters dropdown opened
- Fixed Goblin Skirmisher 3d models behaving odd
- Fixed sliders on Factions and Loyalty screen
- Fixed small faction towns not being limited to 1 per faction
- Fixed overflowing dropdowns on a number of a screens
