- Revamp of crafting and resources (more info below)
- Reworked resource crafting system
- Added new God Traits
- Added new buildings
- Added Quests Logbook
- Workers now automatically switch to other tasks once the task they were assigned to has been completed
- Added "Transfer all" buttons on the Inventory screen
- Added additional stats to crafting screens
- Removed equipment restrictions on some character types
- Unlocking Tier 3 resources now requires only a single Tier 2 resource to be unlocked
- God Traits now have different costs - the max total cost of traits depends on the difficulty setting
- Removed starting group from difficulty setting, all characters are now selected only by god traits
- Increased the number of neutral trait slots by 1 for all gods
- Luck now increases XP gained by characters by [3xLuck]%
- Advanced and Expert technology for equipment improves essence bonuses by +10%/+10% respectively (instead of +5%/+15%)
- Turn Summary notifications can now be dismissed with RMB
- Added sorting to Recipe screen
- Added filters and sorting for God Traits
- Reduced Poison damage multipliers from 1.5x/2x to 1.25x/1.5x (though the description doesn't reflect that yet)
- Balancing changes to Ghostly Axe skill
- Increased penalties from Toxin, Sickness a Curse
- Dwarves and Orc should no longer wear Robes
- Increased variety of items for elven traders
- Reworked dwarf growing up
- Added option to attack friendly villages
- Various fixes to events
- The database should automatically revert to the latest one if it failed to load due to incompatibility with the current code
- Fixed a crash occurring on Tutorial #3
- Fixed weapons that do not deal AOE damage will no longer get an upgrade to AOE multiplier
- Fixed Life Leech/Shield Leech not working if the attack did not have any splash targets
- Fixed man quest/domination victory unlocking an incorrect god
- Fixed cooked food having resource tag
- Fixed Lada bonus not being applied correctly
- Fixed Foodie skill being available for improvement on level up
- Fixed a problem where non-English glyphs would "glow" during event resolution
This update brings a significant revamp to essences and resources. The number of essences has been reduced and they are now closely linked to particular resource types.
For example - Wood always contains Wood Essence, Gems - Gem Essence etc. Each essence provides a specific effect to equipment created from it, ie. Wood Essence will grant Poison Damage to weapons, Stone gives Shield Leech etc.
Resources now belong to one of three categories - Core, Improved and Wild.
Core are the easiest to use and provide no disadvantages but also no significant bonuses.
Improved harder to use than Core, offer increased item stats but carry an additional small risk of failure.
Wild are the most failure-prone but offer a different set of bonuses.
Crafting can now result in Masterwork and Trash quality items - the chances for such results depend on the skill of the craftsman and resources used.
