- Added Research (see more info below the changelog)
- Added right click info for items, characters and skills
- Loyalty is now shown during events, if an action changed it
- Added character names on inventory/trade screens, to easier connect equipped items with characters
- Added a couple more skills
- Added 4 new Human Child portraits
- Card Game screen - animation speed slider now saves its state between plays
- Introduced more strict penalties for overburdening your groups - group movement is reduced by 1MP for every 10% of weight they carry above their limit.
- Fixed Replace Idol ritual
- Fixed incorrect display of group carry limit while on boat
- Fixed True Damage (essence and ancient versions)
- Fixed Item Cargo on a number of subraces
- Event Editor: DropCargo is now called BodyCargo to avoid confusion
- Split orc worker portraits to gatherers and crafters
- Fixed issues related to camping and group being overburdened
- Fixed Long Travel god trait
- Fixed item tooltip, passive skills should no longer overlay active skills if there are more than one active skills
- Balancing changes to 1- and 2-Handed scrolls and Artifacts
- Balancing changes to traders buy/sell prices
- Scavengers village now spawn on the starting biome
- Added a Sell People event to Scavengers Village
- Children no longer start with a jewellery item
- Reduced Idol's resource cost
- Reduced ships' resource costs and rebalanced their skills
- Changes boats' subskills icons and names to better convey what they actually do
- Changed description on regular damage to say that it is a damage multiplier unless there's a + next to it
- Removed %chance from all faction quests, so it will not seem like there aren't any available until they really do run out
- Tweaked how much loyalty points you get in some of those faction quests
- Tweaks to Cemetery module to ensure diff lvl is appropriate for biome, and also xp, rewards etc.
- Fixed Alpha Clans Village where all people got damage from the sexy orc time, now only the 'lucky one' gets damage
- Attached the elf recruitment event to the village, so you will be able to recruit Elves now
- Fixed the scavenger path of the main quest, where you did not get Monia when you stole the child, you now get her as the text suggests you should
- Added restriction to orc recruitment, so you can recruit no more than 3 orcs in a game and also a turn counter for how often you can visit the pits
- Fixed Wraith event where you were supposed to sacrifice a pet
- Fixed an event with an avalanche that said one of your people died, but they did not
- Fixed unliving stork event, so that children cannot 'have babies' with the unliving
- Fixed an event in the ruins spawn, where after siphoning energy the game could crash
- Fixed child growing up events where sometimes the wrong child was displayed as the one growing up
- Changes in loot for Whisp Mist events
- Fix to main quest where attacking the elf mage would not progress the quest correctly
- Fixed the main quest where you could get unlimited supply of the necromancer
- Added a leave option in the Treasurer's Cave event
- Added 'parents' to mixed orc stork event
This update introduces Research tasks and a lot of things related to them. You will no longer need to rely only on events to get those blue Research Points.
When travelling on the world map, you will find ancient artifacts. Elders say these strange stones were sent by the gods to share some of their knowledge with their followers. If your group camps near such artifact, they will be able to assign people to gather it. Once the artifact has been gathered, a resource will appear in its place. On the default biome it will be a Tier 2 resource, on other islands - a biome-specific Tier 3 one. At the same time, your research panel will show a new task - Research Terrain, which grants some RPs upon completion.
But not only terrains are a valuable source of knowledge. Each time you defeat a creature, you have a small chance of obtaining a similar artifact from it. These can also be researched for RPs.
Each terrain type or creature you research will appear in Theopedia - a lore book accessible from the top right section of the HUD. Please note, that the artworks and descriptions are not all finished, so you may see placeholder texts and arts. These will, of course, be added in further updates as they get done.
We hope you enjoy this update, as always we would love to hear your feedback (and bug reports too :D)
