- Fixed monster nests - they should now properly disappear after your victorious attack
- Fixed memory leak happening when a new game was started or loaded after quitting to main menu
- Reduced amount of monster nests and their creature spawns
- Fixed villagers getting randomly unassigned from tasks
- Fixed a problem with incorrect task indexing that would sometimes lead to a crash
- Balancing changes to Inspire, Hunter's Mark and Weakness skills
- Description/short info fixes to some skills
- Increased max limit of Advancement Points and reduced their RP cost
- Changed God Trait of Horz to affect day/night visibility range and Wits
- Small fixes to quests (dwarf prison run away option was bugged; basic ruins path, mroki ruins, human bandits and elf bandits all had bugged paths now fixed)
- Tweaked child 'birth' rates as they were too frequent
- Did a quick proofreading of the sea encounters module (not professional yet)
- Balancing changes and fixes to main quest
- Text for stork event tweaked to make it more ambivalent as to why the stalker stork brings you babies
- Fixed item tooltip not correctly expanding to fit passive subskills
- Fixed missing 2d artwork on Zmey
- Removed buttons to control fight resolution, left animation speed slider only + updated tutorial popup (a number of people was unknowingly clicking Pause and then though the game had crashed)
- Cooking tasks will get their materials assigned before food is eaten, to avoid situations where villagers would eat a raw food item that was supposed to be a part of a recipe and stopping that recipe from being crafted
- Reduced hit points for dwarves
- Scrolls can now contain 3 new skills
- Rearranged resources on metallic biome, increased Wood spawn rate and Mithril can appear not only in mountains
- Overencumbered warning should no longer trigger for villages
- Fixed bear cave, where there was no bear reward even though the text said there would be
- Fixed an issue with the trapped dwarf where running away and coming back could cause a crash
- Reworked food recipes. A basic recipe is available from the start, additional recipes can be unlocked on a food advancement tree
Older saves will likely be not compatible, if you want to finish a saved game - please switch back to an older build on beta branch.
