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Survived By Week 7 + 8

To be released at 11am CT on 1/16/19:
Update: This build has been delayed, we'll update with an ETA as soon as possible!

Update: the build will go live at 11AM CT on 1/17/19.

Known issues:

  • The first time you enter the store on the main menu, you won't be able to purchase anything. The in-game store still works, and the main menu store will work if it's returned to. This will be hotfixed.
  • If you already completed all Rank IV challenges, you won't be able to earn Fragments - if this happened to you, reach out to us at www.survivedby.com/zendesk and we will reward your account with Fragments.
  • There are two keys in the shop for unreleased raid dungeons - please don't purchase these, as there is no entrance and they won't work! These will be removed in a hotfix.

Gameplay

  • Recovering items on death now requires Offerings, which can be crafted or purchased with electrum
  • Material drops now improve more gradually when moving into more difficult content (applies to both normal drops and dangerous chest drops)
  • In general, high level drop rates for materials have been increased, while in some cases the level of the material dropped has been decreased
  • High level charms are now part of the T9 and T10 dangerous chest loot tables
  • Dangerous chest loot tables for T9 have been reduced in size to create specific locations where an item is likely to be found (for instance, if you want a Critical Damage charm you should be going to Spawning Nest of Monastery of the Rift)
  • Sell prices for all materials have been updated (raw materials still cannot be sold to vendors)
  • Spawning Nest dangerous chest encounter has been overhauled
  • Pressing Enter from the log in screen should attempt to log in
  • Added an audio queue for being at low and very low health
  • A number of additional items added to the Store
  • Added a tutorial cinematic skip button
  • Relics can now stack up to 10 in player inventory
  • Rare crafting materials and hard mode keys are no longer account bound
  • The bandwidth requirements for playing the game have been significantly reduced
  • Fixed a bug where Valr sent through the mail system was not being awarded properly
  • Fixed a bug where Energetic Response was activating too often
  • Fixed a bug where Goliath could be pulled out of the boss room
  • Fixed a bug where ScrollUp and ScrollDown were valid keybind targets
  • Fixed a bug where one of the aura stones was not reducing travel cost properly
  • Fixed a bug where chat would not work properly if a user's house name had a space in it

Visuals

  • Most recent deceased character will now always appear in lineage
  • Fixed a bug where emojis were too low in the chat window
  • Fixed a bug where the header on patch notes and coming soon were not correct
  • Fixed a bug where it appeared an aura stone could be sold for Bloodstone
  • Fixed a bug where the gravestone display was not always refreshing properly
  • Fixed a variety of spelling and grammar errors

For a complete breakdown of these updates, head over to our latest Steam Announcement or visit us on the forums!