I remember well one complain that while "minor" was mentioned a lot of times, specially in the first few months of review. At first it did sound a bit weird to be honest, then I understood.
The aforementioned complain was "it's weird to have a loading screen to open the research screen". I gotta admit, I didn't understand why it was that weird.

At that time, it was possible to set for research one technology at time though, that meant that specially if you had a good research points output and you were researching cheap techs, you might have had to go back and forth to the the Research screen quite a few times. Once every 2-3 turns maybe. Oh well, then I can understand why the loading panel might get in the way.
The research screen is on a separate scene for performance reasons, too long to explain, but let's say that this way, the game is a lot more robust and optimized in terms of RAM above all.

But how to solve that problem? Well, the answer is simple. Don't have the player have to go back to research that often, so what better than a queue in which to enqueue several researches to so minimize the trips to the engineer?
It took as while because we had a lot higher priority tasks set, but now you finally get your well deserved research queue!

It has 5 slots (plus the slot of the currently researched tech, so 6 in total), it warns you in the main campaign screen when it's empty, it does display a preview in the same screen (just hover the Tech icon on the lower bar) and allows you to add and remove elements at your pleasure. What more could you ask for from a Research Queue?

That said, now back to work, next we get started with th-
Anyway, also quite a few fixes.
v0.910.00
- Added Research Queue with up to 5 slots
- Fixed a bug that didn't show correctly negative % modifiers in research
- Iron Discipline icon was upside down
- Fixed a bug with persistence of part of the points already spent in one research upon cancelling it
- Reduced the occurrence of Megler's random dialogs
- Added sounds to Research UI interactions
- Addes missing sounds to Main Menu interactions
- Fixed a TimeZone exception in Arcade mode when the user has no TimeZone set on their computer
- Fixed a bug that showed chapter lines also in sandbox mode in Research
- Fixed localized text with the right numbers for Failed Tributes that lead to defeat
- Fixed a bug that prevented panning of the camera with ultrawide or unusual resolutions
- Research notification now only shown in case of empty queue
- Equalized a bit louder the UI sounds default
Cheers,
Dr.H
