It's finally online! The largest update so far is live, with the whole new economic system (Tributes, Marketplace and Instant buying), with the optional Riots and Tributes in Sandbox mode, and whole load of new stuff, balancing and features!
Read the design details of the new Features



Check it out and don't hesitate to give us feedback about it!
v0900.00
New Features
- Added Instant buy button to complete one province asset per turn instantaneously
- Added Tribute System for Campaign and Sandbox
- Added Market system to exchange gold and resources.
- Added to Sandbox the choice for optional Tributes and Riots (in a new game only)
Balancing
- Increased the wood cost of provincial assets (mostly for 2nd and/or 3rd tiers only)
- Increased Infrastructures bonus to Resources production ( 3% >> 5%)
- Increased Market bonus to Resources production ( 3% >> 5%)
- Increased Logging Camp, Iron Mine and Quarry bonus to Resources production per Tier ( 10% >> 15%)
- Changed all the provinces resource production, now based on the province and map geography
- Increased the autoresolve success chance for Riots, based on game difficulty.
- Increased the positive impact on combat autoresolve success for having already won battles in a province
- Increase the positive impact of Heimer leading the battle in a province
- Increased by approximately 10%-15% the timer between riots and the influence of modifiers in delaying it
Fixes
- Fixed a null reference in battle caused by a single officer in board in position 0
- Fixed a bug with tooltips showing #D variable instead than correct values
- Fixed an exception with Witch curse applied to a tower multiple times
- Fixed a placeholder #B and #C in case of hanging faction-less officers.
- Fixed a placeholder #A in province resources tooltips
- Fixed an exception-throwing bug on scouting UIs
- Fixed a UI bug in which Resources timer tooltip needed more space in case of upgraded timer
- Fixed a bug that prevented the correct rotation in the visualization of Officers (using the UI arrows)
- Fixed a bug that did duplicate the officers cards in some specific cases (when assigning as governors mostly)
- Fixed a bug in which in Sandbox mode it was impossible to lose a province due to a riot
- Fixed a bug that did get the Heardquarters stuck in case of losing the HQ province. It will now relocate to a neighboring province if possible.
- Fixed a bug in which at Sandbox mode start the Riot timer was locked on a too low value
