Like I said, we're a bit late with this, that's undeniable. BUT, we did a lot, and we kept you up to date with our updates as well.
Bugs start to appear more and more rarely, so balancing and adding new features has been among the main focus. We're also preparing all the texts for translations.

We're gathering your feedback continuously, through the ingame tool, on discord, on the forums, etc, ugually in 7 days batches. Then at the end of the week we do average (yes, we happened to get in the same week about the same map or topic both the "It's too easy" and "it's too hard", but that's normal) and then decide what to apply, what not, and in what order.
I really think the balancing is shaping up a lot more nicely now, both in battle and in the campaign itself. There's still a lot to do, but well, we're here to do it!
0849.01.7
- Added persistence to Candidate Officers until the end of the current turn. UI button to reach them added as well.
- Added multiple factors to influence the difficulty of a Riot fight (Relations with the Folks, Happiness, Authority and Rebellion of the province, and Hostile Neighbors)
- Added a small delay in the spawning of the Call the Charge knights to avoid superpositions

0849.01.8
- Scrolling the main map News and Attack News doesn't zoom any longer the main map
- Close automatically the news panel upon visiting a province
- Increased Cannon shooting speed by 0.5 seconds per shoot
- Slowed down Ballist and Repeating Ballista by 0.2 seconds per shoot
- Fixed Authority requirement for Chapter 4 (UI and engine gave different thresholds)
- Increased duration of timer between Riots to (22,18,9) from (20,15,8)
- Fixed a bug in which the scouting factor was not used to calculate the autoresolve
- Fixed a bug with the autoresolve that in certain cases used the wrong province for calculations
- Fixed a bug that showed a Snow-covered fort for the attacker in case of Riot (WTF)
- Added a UI for events prevention (for Sandbox and after the first time it's done with dialog in the Campaign)
- Increased by 10% the chance of detecting events before they do strike a province
- Soldiers health raised by 10 points
- Soldiers damage raised by 7 points
- Fixed a bug with ghosting scouting actions
- Fixed a Typo in Call The Charge! cooldown ability
- Slightly increased starting Rebellious activity in Rebelling province (+5% to min and max ranges)

0849.01.9
- The tooltip now disappeaers automatically upon Closing the Panel in eventsprevention
- Fixed a bug that caused a console error if the path to the HQ province was interrupted
- Increased the wood cost of the Ballista by 20 units
- Reduced by 10% the size of the Ballista Bolt collider
- Decreased the gold cost of the Rangers tower by 20 units


What's coming next? Well, first of all we need to finally refactor the tutorial. Instead of a single long one, I want to make 2-4 shorter ones, more modular, more focused on single topics each. Then it's Settings, Achievements and Localization.
On we go, let's march!
Dr.H, Lead Designer
