Yes, we didn't push many updates during the last week, but it's mostly because we're deep into game settings.

We're making sure they're flawless (and believe me, in Unity video settings are not always that trivial and clean!), and they do cover a solid amount of options (even though we might add some in the future too).


The .02 update is probably gonna go online on monday or tuesday (true, our Easter holiday are gone legs up thanks to the virus, but allow us a weekend of semi-chilling :D ), then we're onto the achievements manager.
We're also preparing all the contents for localization (and believe me, it's a lot of stuff!)

Meanwhile we are also fixing a few bugs in the while (we get less and less bug reports and that's golden, specially as feedback reports keep on coming).
And last, but not least, our George is working on the new province screens, and I am sure you will love them (but it takes more time to get those on the build, maybe a beta branch earlier though ;) ) Sneak a peek!

0849.01.10
- Right click on Tutorial doesn't prevent anymore from completing it
- The scout action has been properly restored in the tutorial
0849.01.11
- Fixed a bug that occurred by clicking a path marker before the wave scouting was over
- Fixed a bug that didn't show the correct "\n" for the new line in events descriptions
- Now it's also possible to access again in a deferred way an enemy governor interested in joining you after you conquered a province
0849.01.12
- Fixed a bug that because of reinforcements failing prevented the turn passing
that said, one we go, and back to code!!
Cheers,
Dr.H, Lead Designer
