The first batch of press and stramers pre-release copies are out now since once week, and alread we got started with gathering feedback and applying fixes.

A big thanks to all those that took some time to play Empires in Ruins, we're first of all stoked with the enthusiasm and the positive feedback, and we're absolutely thankful for the bug reports and all the technical and UX feedback.
Here's what we applied in this build this far:
* Reduced health of the Soldiers, increased cost (TODO - Add respawn time)
* Increased cost of battles progressively with chapters
* Fixed bug on Laboratories assets
* Fixed bug on Armor Research values
* Lowered the loot output of enemy provinces
* Added a safety mechanism for leaving battle maps
* Fixed issue related to movement of the headquarter
* Fixed issue caused by losing certain battles
* Fixed errore spawned by the seeling of a selected barracks and consecutive use of the building menu
* Added warning upon re-entering map in case of upcoming battles

If you're playing Empires, and you do get some funky behavior, something looks wrong or badly made, or a the Red Console of Death opens up, please click F11 and fill the report (no need to put much text, the report sends us a screenshot and the error logs).


There's a lot more to be polished and fixed before release, and only a 6 days left, so, I do hope you guys are enjoying it, and see you soon!
Dr.H, Lead Dev
